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	<id>https://petalcrashers.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zircean</id>
	<title>Petal Crashers Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://petalcrashers.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zircean"/>
	<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php/Special:Contributions/Zircean"/>
	<updated>2026-04-09T00:01:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=657</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=657"/>
		<updated>2023-09-02T14:21:50Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Trashboat|TrashBoat]]: December 6th, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/765783477571551234/1049861859840376842/image.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# mib6: April 7th, 2023&amp;lt;ref&amp;gt;https://youtu.be/3xUmA4Lshqs&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Yuu011011: May 10th, 2023&amp;lt;ref&amp;gt;https://youtu.be/v2Cgm8pHbnE&amp;lt;/ref&amp;gt;&lt;br /&gt;
# ValorEspy: May 16th, 2023&amp;lt;ref&amp;gt;https://discord.com/channels/535947617037975564/765781554613190718/1108236876072099871&amp;lt;/ref&amp;gt;&lt;br /&gt;
# cos65535: June 14th, 2023&amp;lt;ref&amp;gt;https://youtu.be/ydj91OyJ0Vg&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Retsu: September 1st, 2023&amp;lt;ref&amp;gt;https://youtu.be/I076ZykIQ8Q&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=656</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=656"/>
		<updated>2023-06-14T19:15:48Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Trashboat|TrashBoat]]: December 6th, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/765783477571551234/1049861859840376842/image.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# mib6: April 7th, 2023&amp;lt;ref&amp;gt;https://youtu.be/3xUmA4Lshqs&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Yuu011011: May 10th, 2023&amp;lt;ref&amp;gt;https://youtu.be/v2Cgm8pHbnE&amp;lt;/ref&amp;gt;&lt;br /&gt;
# ValorEspy: May 16th, 2023&amp;lt;ref&amp;gt;https://discord.com/channels/535947617037975564/765781554613190718/1108236876072099871&amp;lt;/ref&amp;gt;&lt;br /&gt;
# cos65535: June 14th, 2023&amp;lt;ref&amp;gt;https://youtu.be/ydj91OyJ0Vg&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=655</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=655"/>
		<updated>2023-05-17T17:24:16Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Trashboat|TrashBoat]]: December 6th, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/765783477571551234/1049861859840376842/image.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# mib6: April 7th, 2023&amp;lt;ref&amp;gt;https://youtu.be/3xUmA4Lshqs&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Yuu011011: May 10th, 2023&amp;lt;ref&amp;gt;https://youtu.be/v2Cgm8pHbnE&amp;lt;/ref&amp;gt;&lt;br /&gt;
# ValorEspy: May 16th, 2023&amp;lt;ref&amp;gt;https://discord.com/channels/535947617037975564/765781554613190718/1108236876072099871&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=654</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=654"/>
		<updated>2023-05-11T05:15:06Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Trashboat|TrashBoat]]: December 6th, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/765783477571551234/1049861859840376842/image.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# mib6: April 7th, 2023&amp;lt;ref&amp;gt;https://youtu.be/3xUmA4Lshqs&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Yuu011011: May 10th, 2023&amp;lt;ref&amp;gt;https://youtu.be/v2Cgm8pHbnE&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=653</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=653"/>
		<updated>2023-05-11T05:14:20Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Trashboat|TrashBoat]]: December 6th, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/765783477571551234/1049861859840376842/image.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# mib6: April 7th, 2023&amp;lt;ref&amp;gt;https://youtu.be/3xUmA4Lshqs&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Yuu011011: May 10th, 2023&amp;lt;ref&amp;gt;https://twitter.com/Yuu011011/status/1656262531906953217&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://twitter.com/Yuu011011/status/1656266669050986498&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=652</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=652"/>
		<updated>2023-05-11T05:10:05Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Trashboat|TrashBoat]]: December 6th, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/765783477571551234/1049861859840376842/image.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# mib6: April 7th, 2023&amp;lt;ref&amp;gt;https://youtu.be/3xUmA4Lshqs&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Yuu011011: May 10th, 2023&amp;lt;ref&amp;gt;https://twitter.com/Yuu011011/status/1656262531906953217&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=651</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=651"/>
		<updated>2023-05-11T05:09:03Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Trashboat|TrashBoat]]: December 6th, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/765783477571551234/1049861859840376842/image.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# mib6: April 7th, 2023&amp;lt;ref&amp;gt;https://youtu.be/3xUmA4Lshqs&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Yuu011011: May 11th, 2023&amp;lt;ref&amp;gt;https://twitter.com/Yuu011011/status/1656262531906953217&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=650</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=650"/>
		<updated>2023-04-07T23:39:20Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Trashboat|TrashBoat]]: December 6th, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/765783477571551234/1049861859840376842/image.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# mib6: April 7th, 2023&amp;lt;ref&amp;gt;https://youtu.be/3xUmA4Lshqs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Main_Page&amp;diff=649</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Main_Page&amp;diff=649"/>
		<updated>2023-04-02T20:36:05Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Welcome to the Petal Crashers Wiki! ===&lt;br /&gt;
&lt;br /&gt;
This is a wiki for collecting knowledge about [https://www.petalcrash.com/ Petal Crash], a puzzle game released on October 12, 2020. With fun, relatable characters and deep puzzle mechanics, there's a lot to learn about!&lt;br /&gt;
&lt;br /&gt;
This wiki currently has {{NUMBEROFARTICLES}} articles written by {{NUMBEROFUSERS}} editors.&lt;br /&gt;
&lt;br /&gt;
'''PLEASE NOTE''' that because of recent spam, account creation is currently closed. Contact [[User:Zircean|Zircean]] if you want to make an account.&lt;br /&gt;
&lt;br /&gt;
==== Getting started ====&lt;br /&gt;
&lt;br /&gt;
* Check out the list of [[:Category:Characters|characters]]&lt;br /&gt;
* Peruse [[:Category:Game mechanics|basic game mechanics]] and [[:Category:Game modes|game modes]]&lt;br /&gt;
* Learn how to [[:Category:Movement|move petals]] and [[:Category:Chain methods|make chains]]&lt;br /&gt;
* Read about other [[Glossary of terms|assorted terminology]]&lt;br /&gt;
* Learn how to use the [[Extension:PetalBoard|PetalBoard extension]] to draw your own diagrams&lt;br /&gt;
* Find solutions to [[Puzzle Board|puzzles]]&lt;br /&gt;
&lt;br /&gt;
==== Community links ====&lt;br /&gt;
&lt;br /&gt;
* [https://discord.gg/Zv7vc2U8Zh Friend &amp;amp; Fairy Community Discord]&lt;br /&gt;
* [https://discord.gg/galaxytrail GalaxyTrail Discord]&lt;br /&gt;
* [https://www.speedrun.com/petal_crash Speedrun.com Leaderboards]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=451</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=451"/>
		<updated>2022-12-14T21:41:13Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Trashboat|TrashBoat]]: December 6th, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/765783477571551234/1049861859840376842/image.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=450</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=450"/>
		<updated>2022-12-14T21:40:59Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Trashboat|TrashBoat]]: December 6th, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/765783477571551234/1049861859840376842/image.png&amp;lt;ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=449</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=449"/>
		<updated>2022-10-09T20:03:07Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
# DigiDigi: October 9th, 2022&amp;lt;ref&amp;gt;https://youtu.be/POuDoF8vb4I&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=438</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=438"/>
		<updated>2022-05-24T03:04:01Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare. They are listed in order of their earliest known clear.&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=437</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=437"/>
		<updated>2022-05-24T03:03:29Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare, along with their earliest known clear:&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:ItsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Story_Mode&amp;diff=436</id>
		<title>Story Mode</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Story_Mode&amp;diff=436"/>
		<updated>2022-05-24T03:02:52Z</updated>

		<summary type="html">&lt;p&gt;Zircean: /* Nightmare difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StoryModeLogoFramed.png|right]]&lt;br /&gt;
&lt;br /&gt;
'''Story Mode''' is a major single player mode in Petal Crash. The player character ventures throughout Florea, collecting Sacred Blossoms so that they can make a wish, and along the way they enter [[Tug-of-War]] matches with the rest of the cast. The writing for Story Mode was done by [https://twitter.com/paranaturalzack Zack Morrison], who is also known for creating the webcomic [https://www.paranatural.net/ Paranatural].&lt;br /&gt;
&lt;br /&gt;
Story Mode comes in a variety of difficulty levels, and winning matches will further increase the challenge level of the AI opponents that you will face. On the other hand, losing and using a continue will lower the challenge level. The difficulty levels are as follows:&lt;br /&gt;
* ''Easy'' starts at 1.0 and may reach 3.2&lt;br /&gt;
* ''Medium'' starts at 2.0 and may reach 6.2&lt;br /&gt;
* ''Hard'' starts at 3.5 and may reach 7.7&lt;br /&gt;
* ''Expert'' starts at 5.0 and may reach 9.2&lt;br /&gt;
* ''Master'' starts at 7.0 and may reach 10.0&lt;br /&gt;
* ''Grand Master'' starts at 10.0 and may reach 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The increase in challenge level after each stage is affected by your performance; losing fewer stocks to your opponent will make the challenge bar increase faster, as will winning consecutive matches. There is additionally a final boost after beating the last stage, but this only affects the &amp;quot;Final Challenge Level&amp;quot; statistic and the clear bonus for the final stage (see below).&lt;br /&gt;
&lt;br /&gt;
For most characters, the order of opponents will be equivalent to the order of the characters on the character select screen, with the exception of the character chosen by the player; that is, [[Lilibri]], [[Strelitz]], [[Penny and Deony]], [[Ore Kid]], [[Daize]], [[Yosoti]], and then ending with [[Rosalia]]. If the player chooses Rosalia, the order of opponents is reversed, such that Yosoti is the first stage and Lilibri is the last stage.&lt;br /&gt;
&lt;br /&gt;
=== Score calculation ===&lt;br /&gt;
&lt;br /&gt;
After beating an opponent, you will receive a &amp;quot;time bonus&amp;quot; calculated as &amp;lt;code&amp;gt;5000 - (floor(ClearTimeInSeconds) * 10)&amp;lt;/code&amp;gt; and a &amp;quot;clear bonus&amp;quot; of &amp;lt;code&amp;gt;PostGameChallengeLevel * 100&amp;lt;/code&amp;gt;. If you lose, you will receive zero points. Your total score will be shown after each stage as well as at the end of the run (along with the sum of the in-game time for each stage).&lt;br /&gt;
&lt;br /&gt;
As such, performing a score attack of Story Mode entails defeating each opponent as quickly as possible while losing no lives.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
== Unlockables ==&lt;br /&gt;
&lt;br /&gt;
There are two unlockable stages in Story Mode, which can be attained if you are playing on Medium difficulty or higher. The first can be unlocked if you perform a 7-chain or longer within the first five stages (i.e. before fighting Rosalia, or if you are playing as Rosalia, before Lilibri). If performed, the player will fight [[Arlet]] before the usual next opponent, so long as they have not lost a match up to that point. Defeating him unlocks him for use in other [[Score Attack]] modes, [[Versus Mode]], and the editor in [[Puzzle Mode]], but he does not have a Story Mode of his own.&lt;br /&gt;
&lt;br /&gt;
If the normal final opponent (again, Rosalia, or Lilibri if playing as Rosalia) is defeated and the player has not lost any matches up to that point, then another fight is unlocked. If playing as Lilibri, this final opponent will be a faster version of Daize (unofficially known as Final Daize). If playing as any other character, it will be a faster version of Lilibri often known as [[Lilibri#Hyper Lilibri|Hyper Lilibri]]. Winning this match will unlock Hyper Lilibri as an alternate costume for Lilibri in Score Attack modes, Versus Mode, and the editor in Puzzle Mode.&lt;br /&gt;
&lt;br /&gt;
Note that until version 1.1, losing to Arlet does not cause the player to have to use a continue to progress onwards, but the true final stage is no longer unlockable. As a result, the player could earn 1-credit clear achievements while only beating six opponents by unlocking and then intentionally losing to Arlet, significantly reducing the maximum difficulty. In version 1.1, losing to Arlet is equivalent to using a continue, though the fight will not be retried.&lt;br /&gt;
&lt;br /&gt;
=== Grand Master difficulty ===&lt;br /&gt;
&lt;br /&gt;
Grand Master difficulty was added in Petal Crash 1.1, and can be unlocked by clearing Story Mode with a score of at least 100,000 points. This requires you to be playing on Master difficulty and unlock both extra stages. If no lives are lost, it translates clearing with a total in-game time of 19 minutes and 10 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Nightmare difficulty ===&lt;br /&gt;
: ''See also [[List of players who have cleared Nightmare]]''&lt;br /&gt;
&lt;br /&gt;
Nightmare difficulty was also added in Petal Crash 1.1. If you have Grand Master difficulty unlocked, you can access it by selecting Grand Master difficulty and then pressing or clicking right 5 more times. In this mode, the background is darker, you have always one life, and [[turbo mode]] is active. Additionally, the Arlet fight will always be present regardless of whether or not you get a 7-chain, and it is not possible to use a continue at any point.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=435</id>
		<title>List of players who have cleared Nightmare</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=List_of_players_who_have_cleared_Nightmare&amp;diff=435"/>
		<updated>2022-05-24T02:56:43Z</updated>

		<summary type="html">&lt;p&gt;Zircean: Created page with &amp;quot;Clearing Nightmare is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clearing [[Story Mode#Nightmare difficulty|Nightmare]] is commonly held to be the hardest achievement the game will recgonize, as it is not possible to use continues, and the combination of asymmetric number of stocks and [[turbo mode]] can often cause small mistakes to end runs. Players who have cleared Nightmare are occasionally called '''dreamers'''.&lt;br /&gt;
&lt;br /&gt;
At present, the following players are known to have cleared Nightmare, along with their earliest known clear:&lt;br /&gt;
&lt;br /&gt;
# [[User:TinWild|TinWild]]: June 13th, 2021&amp;lt;ref&amp;gt;https://youtu.be/8DNx0bXjp5A&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Zircean|Zircean]]: June 13th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bhkH_20oIpk&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:Roonespism|Roonespism]]: June 14th, 2021&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=P1SN9B0F13U&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:TailsCute|TailsCute]]: August 31st, 2021&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882304462809616404/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882305460726796418/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882306969111777300/unknown.png&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://cdn.discordapp.com/attachments/765781554613190718/882307565285953606/unknown.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Lopraito: December 31st, 2021&amp;lt;ref&amp;gt;https://mobile.twitter.com/Lopraito/status/1476987104203018241&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:WhatTheFlip|Flop]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4NnxXvPQ55s&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[User:itsaMeliaSMB|Amelia]]: May 23rd, 2022&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478110376878110/2022052320493600-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://media.discordapp.net/attachments/845264141979090944/978478111236706344/2022052320593101-EDE18CB9C33DDEEA54E7A23F781DDC8F.mp4&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://mobile.twitter.com/itsameSMB/status/1528921821684244480&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Time_Trial&amp;diff=428</id>
		<title>Time Trial</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Time_Trial&amp;diff=428"/>
		<updated>2021-12-06T02:56:58Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TimeTrial.png|frame|thumb|right|A time trial game featuring [[Libbie]].]]&lt;br /&gt;
&lt;br /&gt;
'''Time Trial''' is a single-player [[Score Attack]] game mode where the player has a limited amount of time to score as many [[score|points]] as possible.&lt;br /&gt;
&lt;br /&gt;
=== Rank achievement ===&lt;br /&gt;
&lt;br /&gt;
Time trial [[rank|ranks]] require a certain amount of score per minute. This amount also changes depending on whether or not the player chooses to play with a [[mini board]], which will reduce the target by 20%, and whether or not [[turbo mode]] is enabled, which will increase the target by 20%. The player can additionally select from several different game lengths: 1, 2, 5, or 8 minutes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Grand Master requirement (score/minute)&lt;br /&gt;
! !! Turbo off !! Turbo on&lt;br /&gt;
|-&lt;br /&gt;
! Mini off&lt;br /&gt;
| 20,000 || 24,000&lt;br /&gt;
|-&lt;br /&gt;
! Mini on&lt;br /&gt;
| 16,000 || 19,200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As constructing a single chain worth 20,000 points is possible, 1-minute Time Trial mode is considered the easiest mode in which to collect the ''Petal: Terror Instinct'' achievement.&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
Like in other score attack modes, large chains (up to 11-chains) will score the most points, and should be preferred when possible to build. Unlike [[Turn Trial]], this mode allows the player to play quickly to see more [[petal|petals]] and thus faster, less-efficient play is not penalized. This means that there are many different ways to get the Grand Master requirement based on a tradeoff of speed and efficiency.&lt;br /&gt;
&lt;br /&gt;
With the standard rules, the absolute minimum number of clears per minute that will allow a Grand Master rank is about 33.3. This follows from the fact that the maximum number of points per clear is 600, which can be achieved if every petal is cleared as part of an 11-chain or larger. From there, a spectrum of possible paths to a Grand Master rank can be constructed:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Clears per minute !! Points per clear !! Average chain length&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 500 || 9-chain&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 400 || 7-chain&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 333.3 || 5~6-chain&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 285.1 || 4~5-chain&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 250 || 4-chain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note here that &amp;quot;average chain length&amp;quot; is not just the average of the lengths of all of your chains—it is actually the average of the chain length for each petal that was cleared. This means that larger chains (by number of petals) have more of an effect on average chain size than smaller ones. Naturally, longer chains will be larger as well, so they also affect the average chain length more.&lt;br /&gt;
&lt;br /&gt;
As such, the standard strategy for high Time Trial scores is to construct blueprint chains of length 11 or longer around the outside of the board, while also using branching techniques such as [[Y-split]] to incorporate petals in the center of the board as well. If the chain is large enough, it may clear so many petals as to leave a relatively clean board behind, at which point this process can be started again immediately. If not, the goal then becomes to perform freestyle chains to clean up checkerboarding and allow future construction of another large chain.&lt;br /&gt;
&lt;br /&gt;
==== Further development ====&lt;br /&gt;
&lt;br /&gt;
For even higher scores, a new strategy was formulated by Roonespism and showcased in a [https://www.youtube.com/watch?v=kKwx-fVw1bI former world record]. It involves creating relatively compact, bulky 9-chains in the center of the board repeatedly. 9-chains take less time to build than 11-chains, meaning your board does not become as cluttered with spawners and checkerboarding over time, and you can build more of them quickly. In addition, it is simpler to construct chains by bringing materials from the outside of the board in, rather than inside-out as in the standard strategy. 9-chains occasionally link to the outside board on their own and become longer, giving another potential efficiency boost. The result is a relatively high efficiency paired with a much higher clear rate, which has considerably improved the record for this mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Double_push&amp;diff=317</id>
		<title>Double push</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Double_push&amp;diff=317"/>
		<updated>2021-09-10T22:34:18Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''double push''' is used to crash a compact group of [[petal|petals]]. It involves splitting up a compact group by pushing one of its petals away, and then pushing it back in the direction it came from. A double push is generally considered a mild [[tempo]] loss, though there are circumstances when it is the best option, and others where it is required.&lt;br /&gt;
&lt;br /&gt;
Double pushes attempted without proper awareness of the board can result in petals being locked behind blocks spawning in, or lost to [[color conflict|color conflicts]]. Additionally, double pushes are very risky in [[Trash Attack]], where garbage may spawn without warning in the path of the second push.&lt;br /&gt;
&lt;br /&gt;
=== Avoiding double pushes ===&lt;br /&gt;
&lt;br /&gt;
The key to avoiding double pushes is to consider that when you already have a compact link, it is likely possible to extend the chain from that link without much of an issue. Consider the following board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A 3-chain can be taken here by pushing the right-most yellow right, resulting in this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,y,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and then moving it back to the left, crashing the yellows, followed by the green and red links. However, this would not work on the following board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,x4,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
as the yellow petal would be consumed by the [[garbage]] spawner after pushing it to the right:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,x,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the yellow link can be extended by pushing the purple on the right over to the left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,p,x,;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now there is a 4-chain starting from the purples on this board, and the chain still took only two moves to trigger.&lt;br /&gt;
&lt;br /&gt;
=== Other pitfalls ===&lt;br /&gt;
&lt;br /&gt;
Let's look at a similar board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,,y;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this circumstance, a player may not see the yellow on the right. If a double push is attempted, then the petal intended to trigger the chain will crash with the yellow on the right instead, leaving the player with this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,,;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The double push can be avoided by pushing the rightmost yellow to the left, allowing the chain to be triggered in one move instead. However, if the potentially conflicting petal is e.g. on the other side of the board, this is easy to miss when playing quickly. Care must be taken before attempting a double push.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;br /&gt;
[[Category:Movement]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Trash_Trial&amp;diff=312</id>
		<title>Trash Trial</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Trash_Trial&amp;diff=312"/>
		<updated>2021-07-10T23:13:32Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TrashTrial.png|frame|thumb|right|[[Strelitz]] in a game of trash trial.]]&lt;br /&gt;
&lt;br /&gt;
'''Trash Trial''' is a single-player [[Score Attack]] game mode where the player must score as many [[score|points]] as possible before getting overgrown by successive waves of [[garbage]].&lt;br /&gt;
&lt;br /&gt;
=== Rank achievement ===&lt;br /&gt;
&lt;br /&gt;
Trash trial [[rank|ranks]] are based on total score, as the game can potentially go on indefinitely. The score requirement is multiplied by 0.9 if the player is playing on the [[mini board]], and further multiplied by 0.7 if the player is playing with [[turbo mode]] enabled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Grand Master requirement (total score)&lt;br /&gt;
! !! 3-wave !! 5-wave !! 7-wave !! 9-wave&lt;br /&gt;
|-&lt;br /&gt;
! No modifiers&lt;br /&gt;
| 125,000 || 90,000 || 60,000 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
! Mini&lt;br /&gt;
| 112,500 || 81,000 || 54,000 || 36,000&lt;br /&gt;
|-&lt;br /&gt;
! Turbo&lt;br /&gt;
| 87,500 || 63,000 || 42,000 || 28,000&lt;br /&gt;
|-&lt;br /&gt;
! Mini turbo&lt;br /&gt;
| 78,750 || 56,700 || 37,800 || 25,200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
In trash trial, there is a meter on the right hand side that fills up during active time (i.e. whenever actions are not resolving). When this meter fills up, the current score multiplier is increased by 0.1 and garbage equal to the wave size is queued up for the player. Trash trial also uses instant drop—garbage is accepted fully formed, and fills up empty spaces on the board immediately. For this reason, playing with a full board is very risky, and the player must balance building large chains with clearing away the garbage as it comes.&lt;br /&gt;
&lt;br /&gt;
The bar does not fill up while petals are in motion or while clears and chains are in progress, so it is easier to take many turns between waves of garbage by taking advantage of input buffering. On keyboard and controller, this can be accomplished by holding down a push input while a petal is under the cursor. The push will occur on the next frame of active time, meaning the bar will increase by the minimum amount possible before the next turn is taken.&lt;br /&gt;
&lt;br /&gt;
Because of instant drop, non-compact chains may be broken up and triggers may be covered with no warning. As such, it is critical to build chains with compact links so incoming garbage doesn't break them, and building alternate triggers into your chains so you can quickly remove petals from the board is also necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=File:SpootyMcMuffin.png&amp;diff=311</id>
		<title>File:SpootyMcMuffin.png</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=File:SpootyMcMuffin.png&amp;diff=311"/>
		<updated>2021-07-10T15:23:22Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A game of Petal Crash Online between Rodknee and Spooty in which Spooty has constructed the Spooty McMuffin opener.&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Rotation&amp;diff=310</id>
		<title>Rotation</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Rotation&amp;diff=310"/>
		<updated>2021-07-10T05:00:46Z</updated>

		<summary type="html">&lt;p&gt;Zircean: /* Making space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rotation''' is a tactic that can be used to move chain links into a more favorable position, or convert [[straight chain|straight chains]] into [[corner chain|corner chains]] and vice versa. Rotations can be used to improve the compactness of chains, add extensions, fix bad board states, and so on. Effective use of rotations allows the player to make larger chains while keeping the board state from growing too complex.&lt;br /&gt;
&lt;br /&gt;
=== Basic premise ===&lt;br /&gt;
&lt;br /&gt;
Suppose we start from this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blue link at the head does not easily admit further extension—the leftmost blue petal is against the wall, and cannot be pushed to the right by another clear. As such, we want to find a way to move this link into a better position so that it can be extended further. However, moving that leftmost petal to the right will trigger the chain, and moving it up or down will put it in a bad position such that it becomes difficult to trigger the chain immediately.&lt;br /&gt;
&lt;br /&gt;
If we can't move the leftmost petal, we must move the blue petal which is currently set up next to the next link in the chain first, then. We can move it left, but that simply clears both blue petals in a basic 1-chain, which is not helpful in this situation. So, we will have to move it up or down. First, let's try to move it up:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,b,,y;,,,,p,y;b,,,,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blue link is now broken, but we can fix it by pushing that leftmost blue to the right now:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now our chain is whole again. The blue-to-red link is now a [[corner chain]] rather than a [[straight chain]], and both blue petals are away from walls, making it possible to push them via other clears. In this circumstance, the blue petal which is now at the top is adjacent to the green petals which form the tail of the chain. As this chain has a [[loop]] structure, we can continue to extend by lining up petals to the left of that green link. For example, using the purple petal in the top left as [[scaffolding]] lets us extend with yellows. First we move it down:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then we can line up the yellow petal at the bottom so it is in the same file as the one at the top:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,y,,,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To connect this to the chain, we can push one of the green petals to the left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,g,,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,y,,,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Setting this off from the bottom yellow now results in a 5-chain. We were succesfully able to extend the chain. However, this was not the best option for rotating the blue link, as the chain cannot be extended any further—the yellow petal we use to trigger the chain is now along the bottom wall, and can only be pushed up by the cursor, rather than an adjacent clear. Let's rewind to the initial board state again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this instance, we will push the blue petal down instead of up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,,r,r;,,,b,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can move the leftmost blue petal to the right and form a compact link at the head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;,,,b,r,r;,,,b,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From here we can move the top yellow petal down if we want to set off the chain right away, which takes the equivalent chain to before in far fewer moves than the upward rotation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,,,g,g,y;,,,,,y;,,,,p,y;,,,b,r,r;,,,b,g,p;,y,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the yellow petal we are using to trigger the chain is now away from a wall, we can even extend further using the purple in the top left corner and the one above the red link in the chain on the right. This rotation was not only simpler, but also led to a more versatile form.&lt;br /&gt;
&lt;br /&gt;
=== Fixing bad shapes ===&lt;br /&gt;
&lt;br /&gt;
Some shapes have the materials required in a pair, but they are not lined up properly. For example, there is a non-functional structure in the top-left corner of this board called a '''buried corner'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,r,,p,p;y,b,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We would like to connect the red link along the top to the purple link to its right. If we simply move one of the red petals to the right, then we are left with this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,,r,p,p;y,b,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The green petal in the center can now be used to trigger a 3-chain, but it cannot be easily extended, as the blue petal which the red link would push to the left is buried behind other petals and not set up in a pair of its own. So, instead, we want to move the entire pair to link up all of these petals in a single chain that moves counterclockwise around the edge of the board.&lt;br /&gt;
&lt;br /&gt;
If we simply try to move both red petals to the right, we trigger a 2-chain and lose what we have been building. So this is a dead end—instead, we must move one of the red petals out of the way so we can manipulate the other one without crashing anything. The red petal on the left is buried behind three other petals and the top edge of the board, so it cannot be moved. As such, we must move the petal on the right. We tried moving it to the right and that didn't really help us, and we can't move it up or left, so we have no choice but to try moving it down:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,,,p,p;y,b,r,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From here we have a more familiar [[double diagonal]] shape with the red and blue petals in the top left corner. We perform a sequence of moves to convert it into a straight chain. First, we take out the red petal which was formerly buried in the corner by pushing it to the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,,,r,p,p;y,b,r,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From this point we have a [[bow]] shape, and we can project it against the upper wall by moving up the remaining red and blue petals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,b,r,r,p,p;y,,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we have constructed a 6-chain which can be triggered with the green in the center. Even though we did not change the orientation of the red link here, it still changes the order of the red petals in the pair—the red petal which was buried in the top-left corner is now on the right, and is the trigger point for that red link. As such, we have rotated the link 180° rather than 90° as in the previous example.&lt;br /&gt;
&lt;br /&gt;
=== Making space ===&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will find themselves on a relatively full board with little mobility, and a compact link at the head of a chain may be next to a wall, preventing the player from triggering the chain with a [[double push]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,p,g,b,g;y,p,x,b,r,b;p,y,g,g,,r;r,y,x,x,,b;p,p,r,r,y,y;x,x,x,b,p,g&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this instance, the yellow link at the head cannot be easily set off. A double push is not possible as the link is nestled between other petals and the wall of the board. Additionally, other yellows that could potentially be used to trigger the chain are all buried on the left half of the board. In this instance, we rotate the link upwards by moving the yellow petal on the left side of the link up, then the petal against the wall to the left to take its place:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,p,g,b,g;y,p,x,b,r,b;p,y,g,g,y,r;r,y,x,x,,b;p,p,r,r,y,;x,x,x,b,p,g&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can take this chain by pushing the yellow petal at the top down.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;br /&gt;
[[Category:Movement]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Rotation&amp;diff=309</id>
		<title>Rotation</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Rotation&amp;diff=309"/>
		<updated>2021-07-10T05:00:19Z</updated>

		<summary type="html">&lt;p&gt;Zircean: /* Making space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rotation''' is a tactic that can be used to move chain links into a more favorable position, or convert [[straight chain|straight chains]] into [[corner chain|corner chains]] and vice versa. Rotations can be used to improve the compactness of chains, add extensions, fix bad board states, and so on. Effective use of rotations allows the player to make larger chains while keeping the board state from growing too complex.&lt;br /&gt;
&lt;br /&gt;
=== Basic premise ===&lt;br /&gt;
&lt;br /&gt;
Suppose we start from this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blue link at the head does not easily admit further extension—the leftmost blue petal is against the wall, and cannot be pushed to the right by another clear. As such, we want to find a way to move this link into a better position so that it can be extended further. However, moving that leftmost petal to the right will trigger the chain, and moving it up or down will put it in a bad position such that it becomes difficult to trigger the chain immediately.&lt;br /&gt;
&lt;br /&gt;
If we can't move the leftmost petal, we must move the blue petal which is currently set up next to the next link in the chain first, then. We can move it left, but that simply clears both blue petals in a basic 1-chain, which is not helpful in this situation. So, we will have to move it up or down. First, let's try to move it up:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,b,,y;,,,,p,y;b,,,,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blue link is now broken, but we can fix it by pushing that leftmost blue to the right now:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now our chain is whole again. The blue-to-red link is now a [[corner chain]] rather than a [[straight chain]], and both blue petals are away from walls, making it possible to push them via other clears. In this circumstance, the blue petal which is now at the top is adjacent to the green petals which form the tail of the chain. As this chain has a [[loop]] structure, we can continue to extend by lining up petals to the left of that green link. For example, using the purple petal in the top left as [[scaffolding]] lets us extend with yellows. First we move it down:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then we can line up the yellow petal at the bottom so it is in the same file as the one at the top:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,y,,,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To connect this to the chain, we can push one of the green petals to the left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,g,,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,y,,,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Setting this off from the bottom yellow now results in a 5-chain. We were succesfully able to extend the chain. However, this was not the best option for rotating the blue link, as the chain cannot be extended any further—the yellow petal we use to trigger the chain is now along the bottom wall, and can only be pushed up by the cursor, rather than an adjacent clear. Let's rewind to the initial board state again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this instance, we will push the blue petal down instead of up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,,r,r;,,,b,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can move the leftmost blue petal to the right and form a compact link at the head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;,,,b,r,r;,,,b,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From here we can move the top yellow petal down if we want to set off the chain right away, which takes the equivalent chain to before in far fewer moves than the upward rotation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,,,g,g,y;,,,,,y;,,,,p,y;,,,b,r,r;,,,b,g,p;,y,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the yellow petal we are using to trigger the chain is now away from a wall, we can even extend further using the purple in the top left corner and the one above the red link in the chain on the right. This rotation was not only simpler, but also led to a more versatile form.&lt;br /&gt;
&lt;br /&gt;
=== Fixing bad shapes ===&lt;br /&gt;
&lt;br /&gt;
Some shapes have the materials required in a pair, but they are not lined up properly. For example, there is a non-functional structure in the top-left corner of this board called a '''buried corner'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,r,,p,p;y,b,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We would like to connect the red link along the top to the purple link to its right. If we simply move one of the red petals to the right, then we are left with this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,,r,p,p;y,b,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The green petal in the center can now be used to trigger a 3-chain, but it cannot be easily extended, as the blue petal which the red link would push to the left is buried behind other petals and not set up in a pair of its own. So, instead, we want to move the entire pair to link up all of these petals in a single chain that moves counterclockwise around the edge of the board.&lt;br /&gt;
&lt;br /&gt;
If we simply try to move both red petals to the right, we trigger a 2-chain and lose what we have been building. So this is a dead end—instead, we must move one of the red petals out of the way so we can manipulate the other one without crashing anything. The red petal on the left is buried behind three other petals and the top edge of the board, so it cannot be moved. As such, we must move the petal on the right. We tried moving it to the right and that didn't really help us, and we can't move it up or left, so we have no choice but to try moving it down:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,,,p,p;y,b,r,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From here we have a more familiar [[double diagonal]] shape with the red and blue petals in the top left corner. We perform a sequence of moves to convert it into a straight chain. First, we take out the red petal which was formerly buried in the corner by pushing it to the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,,,r,p,p;y,b,r,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From this point we have a [[bow]] shape, and we can project it against the upper wall by moving up the remaining red and blue petals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,b,r,r,p,p;y,,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we have constructed a 6-chain which can be triggered with the green in the center. Even though we did not change the orientation of the red link here, it still changes the order of the red petals in the pair—the red petal which was buried in the top-left corner is now on the right, and is the trigger point for that red link. As such, we have rotated the link 180° rather than 90° as in the previous example.&lt;br /&gt;
&lt;br /&gt;
=== Making space ===&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will find themselves on a relatively full board with little mobility, and a compact link at the head of a chain may be next to a wall, preventing the player from triggering the chain with a [[double push]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,p,g,b,g;y,p,x,b,r,b;p,y,g,g,,r;r,y,x,x,,b;p,p,r,r,y,y;x,x,x,b,p,g&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this instance, the yellow link at the head cannot be easily set off. A double push is not possible as the link is nestled between other petals and the wall of the board. Additionally, other yellows that could potentially be used to trigger the chain are all buried on the left half of the board. In this instance, we rotate the link upwards by moving the yellow petal on the left side of the link up, then the petal against the wall to the left to take its place:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,p,g,b,g;y,p,x,b,r,b;p,y,g,g,y,r;r,y,x,x,,b;p,p,r,r,y,;x,x,x,b,p,g&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can take this chain by pushing the yellow at the top down.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;br /&gt;
[[Category:Movement]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Rotation&amp;diff=308</id>
		<title>Rotation</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Rotation&amp;diff=308"/>
		<updated>2021-07-10T04:59:59Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rotation''' is a tactic that can be used to move chain links into a more favorable position, or convert [[straight chain|straight chains]] into [[corner chain|corner chains]] and vice versa. Rotations can be used to improve the compactness of chains, add extensions, fix bad board states, and so on. Effective use of rotations allows the player to make larger chains while keeping the board state from growing too complex.&lt;br /&gt;
&lt;br /&gt;
=== Basic premise ===&lt;br /&gt;
&lt;br /&gt;
Suppose we start from this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blue link at the head does not easily admit further extension—the leftmost blue petal is against the wall, and cannot be pushed to the right by another clear. As such, we want to find a way to move this link into a better position so that it can be extended further. However, moving that leftmost petal to the right will trigger the chain, and moving it up or down will put it in a bad position such that it becomes difficult to trigger the chain immediately.&lt;br /&gt;
&lt;br /&gt;
If we can't move the leftmost petal, we must move the blue petal which is currently set up next to the next link in the chain first, then. We can move it left, but that simply clears both blue petals in a basic 1-chain, which is not helpful in this situation. So, we will have to move it up or down. First, let's try to move it up:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,b,,y;,,,,p,y;b,,,,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blue link is now broken, but we can fix it by pushing that leftmost blue to the right now:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now our chain is whole again. The blue-to-red link is now a [[corner chain]] rather than a [[straight chain]], and both blue petals are away from walls, making it possible to push them via other clears. In this circumstance, the blue petal which is now at the top is adjacent to the green petals which form the tail of the chain. As this chain has a [[loop]] structure, we can continue to extend by lining up petals to the left of that green link. For example, using the purple petal in the top left as [[scaffolding]] lets us extend with yellows. First we move it down:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then we can line up the yellow petal at the bottom so it is in the same file as the one at the top:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,y,,,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To connect this to the chain, we can push one of the green petals to the left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,g,,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,y,,,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Setting this off from the bottom yellow now results in a 5-chain. We were succesfully able to extend the chain. However, this was not the best option for rotating the blue link, as the chain cannot be extended any further—the yellow petal we use to trigger the chain is now along the bottom wall, and can only be pushed up by the cursor, rather than an adjacent clear. Let's rewind to the initial board state again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this instance, we will push the blue petal down instead of up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,,r,r;,,,b,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can move the leftmost blue petal to the right and form a compact link at the head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;,,,b,r,r;,,,b,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From here we can move the top yellow petal down if we want to set off the chain right away, which takes the equivalent chain to before in far fewer moves than the upward rotation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,,,g,g,y;,,,,,y;,,,,p,y;,,,b,r,r;,,,b,g,p;,y,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the yellow petal we are using to trigger the chain is now away from a wall, we can even extend further using the purple in the top left corner and the one above the red link in the chain on the right. This rotation was not only simpler, but also led to a more versatile form.&lt;br /&gt;
&lt;br /&gt;
=== Fixing bad shapes ===&lt;br /&gt;
&lt;br /&gt;
Some shapes have the materials required in a pair, but they are not lined up properly. For example, there is a non-functional structure in the top-left corner of this board called a '''buried corner'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,r,,p,p;y,b,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We would like to connect the red link along the top to the purple link to its right. If we simply move one of the red petals to the right, then we are left with this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,,r,p,p;y,b,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The green petal in the center can now be used to trigger a 3-chain, but it cannot be easily extended, as the blue petal which the red link would push to the left is buried behind other petals and not set up in a pair of its own. So, instead, we want to move the entire pair to link up all of these petals in a single chain that moves counterclockwise around the edge of the board.&lt;br /&gt;
&lt;br /&gt;
If we simply try to move both red petals to the right, we trigger a 2-chain and lose what we have been building. So this is a dead end—instead, we must move one of the red petals out of the way so we can manipulate the other one without crashing anything. The red petal on the left is buried behind three other petals and the top edge of the board, so it cannot be moved. As such, we must move the petal on the right. We tried moving it to the right and that didn't really help us, and we can't move it up or left, so we have no choice but to try moving it down:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,,,p,p;y,b,r,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From here we have a more familiar [[double diagonal]] shape with the red and blue petals in the top left corner. We perform a sequence of moves to convert it into a straight chain. First, we take out the red petal which was formerly buried in the corner by pushing it to the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,,,r,p,p;y,b,r,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From this point we have a [[bow]] shape, and we can project it against the upper wall by moving up the remaining red and blue petals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,b,r,r,p,p;y,,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we have constructed a 6-chain which can be triggered with the green in the center. Even though we did not change the orientation of the red link here, it still changes the order of the red petals in the pair—the red petal which was buried in the top-left corner is now on the right, and is the trigger point for that red link. As such, we have rotated the link 180° rather than 90° as in the previous example.&lt;br /&gt;
&lt;br /&gt;
=== Making space ===&lt;br /&gt;
&lt;br /&gt;
Occasionally, a player will find themselves on a relatively full board with little empty space, and a compact link at the head of a chain may be next to a wall, preventing the player from triggering the chain with a [[double push]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,p,g,b,g;y,p,x,b,r,b;p,y,g,g,,r;r,y,x,x,,b;p,p,r,r,y,y;x,x,x,b,p,g&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this instance, the yellow link at the head cannot be easily set off. A double push is not possible as the link is nestled between other petals and the wall of the board. Additionally, other yellows that could potentially be used to trigger the chain are all buried on the left half of the board. In this instance, we rotate the link upwards by moving the yellow petal on the left side of the link up, then the petal against the wall to the left to take its place:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,p,g,b,g;y,p,x,b,r,b;p,y,g,g,y,r;r,y,x,x,,b;p,p,r,r,y,;x,x,x,b,p,g&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can take this chain by pushing the yellow at the top down.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;br /&gt;
[[Category:Movement]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Main_Page&amp;diff=307</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Main_Page&amp;diff=307"/>
		<updated>2021-07-10T04:47:58Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Welcome to the Petal Crashers Wiki! ===&lt;br /&gt;
&lt;br /&gt;
This is a wiki for collecting knowledge about [https://www.petalcrash.com/ Petal Crash], a puzzle game released on October 12, 2020. With fun, relatable characters and deep puzzle mechanics, there's a lot to learn about!&lt;br /&gt;
&lt;br /&gt;
This wiki currently has {{NUMBEROFARTICLES}} articles written by {{NUMBEROFUSERS}} editors.&lt;br /&gt;
&lt;br /&gt;
==== Getting started ====&lt;br /&gt;
&lt;br /&gt;
* Check out the list of [[:Category:Characters|characters]]&lt;br /&gt;
* Peruse [[:Category:Game mechanics|basic game mechanics]] and [[:Category:Game modes|game modes]]&lt;br /&gt;
* Learn how to [[:Category:Movement|move petals]] and [[:Category:Chain methods|make chains]]&lt;br /&gt;
* Read about other [[Glossary of terms|assorted terminology]]&lt;br /&gt;
* Learn how to use the [[Extension:PetalBoard|PetalBoard extension]] to draw your own diagrams&lt;br /&gt;
&lt;br /&gt;
==== Community links ====&lt;br /&gt;
&lt;br /&gt;
* [https://discord.gg/Zv7vc2U8Zh Friend &amp;amp; Fairy Community Discord]&lt;br /&gt;
* [https://discord.gg/galaxytrail GalaxyTrail Discord]&lt;br /&gt;
* [https://www.speedrun.com/petal_crash Speedrun.com Leaderboards]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Rotation&amp;diff=306</id>
		<title>Rotation</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Rotation&amp;diff=306"/>
		<updated>2021-07-10T04:46:02Z</updated>

		<summary type="html">&lt;p&gt;Zircean: Created page with &amp;quot;'''Rotation''' is a tactic that can be used to move chain links into a more favorable position, or convert straight chains into corner chain|corner chains...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rotation''' is a tactic that can be used to move chain links into a more favorable position, or convert [[straight chain|straight chains]] into [[corner chain|corner chains]] and vice versa. Rotations can be used to improve the compactness of chains, add extensions, fix bad board states, and so on. Effective use of rotations allows the player to make larger chains while keeping the board state from growing too complex.&lt;br /&gt;
&lt;br /&gt;
=== Basic premise ===&lt;br /&gt;
&lt;br /&gt;
Suppose we start from this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blue link at the head does not easily admit further extension—the leftmost blue petal is against the wall, and cannot be pushed to the right by another clear. As such, we want to find a way to move this link into a better position so that it can be extended further. However, moving that leftmost petal to the right will trigger the chain, and moving it up or down will put it in a bad position such that it becomes difficult to trigger the chain immediately.&lt;br /&gt;
&lt;br /&gt;
If we can't move the leftmost petal, we must move the blue petal which is currently set up next to the next link in the chain first, then. We can move it left, but that simply clears both blue petals in a basic 1-chain, which is not helpful in this situation. So, we will have to move it up or down. First, let's try to move it up:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,b,,y;,,,,p,y;b,,,,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The blue link is now broken, but we can fix it by pushing that leftmost blue to the right now:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now our chain is whole again. The blue-to-red link is now a [[corner chain]] rather than a [[straight chain]], and both blue petals are away from walls, making it possible to push them via other clears. In this circumstance, the blue petal which is now at the top is adjacent to the green petals which form the tail of the chain. As this chain has a [[loop]] structure, we can continue to extend by lining up petals to the left of that green link. For example, using the purple petal in the top left as [[scaffolding]] lets us extend with yellows. First we move it down:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then we can line up the yellow petal at the bottom so it is in the same file as the one at the top:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,,g,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,y,,,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To connect this to the chain, we can push one of the green petals to the left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;,y,g,,g,y;,,,b,,y;,,,,p,y;,,,b,r,r;,,,,g,p;p,y,,,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Setting this off from the bottom yellow now results in a 5-chain. We were succesfully able to extend the chain. However, this was not the best option for rotating the blue link, as the chain cannot be extended any further—the yellow petal we use to trigger the chain is now along the bottom wall, and can only be pushed up by the cursor, rather than an adjacent clear. Let's rewind to the initial board state again.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,b,r,r;,,,,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this instance, we will push the blue petal down instead of up.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;b,,,,r,r;,,,b,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we can move the leftmost blue petal to the right and form a compact link at the head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,y,,g,g,y;,,,,,y;,,,,p,y;,,,b,r,r;,,,b,g,p;,,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From here we can move the top yellow petal down if we want to set off the chain right away, which takes the equivalent chain to before in far fewer moves than the upward rotation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;p,,,g,g,y;,,,,,y;,,,,p,y;,,,b,r,r;,,,b,g,p;,y,,y,p,r&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the yellow petal we are using to trigger the chain is now away from a wall, we can even extend further using the purple in the top left corner and the one above the red link in the chain on the right. This rotation was not only simpler, but also led to a more versatile form.&lt;br /&gt;
&lt;br /&gt;
=== Fixing bad shapes ===&lt;br /&gt;
&lt;br /&gt;
Some shapes have the materials required in a pair, but they are not lined up properly. For example, there is a non-functional structure in the top-left corner of this board called a '''buried corner'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,r,,p,p;y,b,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We would like to connect the red link along the top to the purple link to its right. If we simply move one of the red petals to the right, then we are left with this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,,r,p,p;y,b,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The green petal in the center can now be used to trigger a 3-chain, but it cannot be easily extended, as the blue petal which the red link would push to the left is buried behind other petals and not set up in a pair of its own. So, instead, we want to move the entire pair to link up all of these petals in a single chain that moves counterclockwise around the edge of the board.&lt;br /&gt;
&lt;br /&gt;
If we simply try to move both red petals to the right, we trigger a 2-chain and lose what we have been building. So this is a dead end—instead, we must move one of the red petals out of the way so we can manipulate the other one without crashing anything. The red petal on the left is buried behind three other petals and the top edge of the board, so it cannot be moved. As such, we must move the petal on the right. We tried moving it to the right and that didn't really help us, and we can't move it up or left, so we have no choice but to try moving it down:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,r,,,p,p;y,b,r,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From here we have a more familiar [[double diagonal]] shape with the red and blue petals in the top left corner. We perform a sequence of moves to convert it into a straight chain. First, we take out the red petal which was formerly buried in the corner by pushing it to the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,,,r,p,p;y,b,r,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From this point we have a [[bow]] shape, and we can project it against the upper wall by moving up the remaining red and blue petals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;6&amp;quot;&amp;gt;b,b,r,r,p,p;y,,,,,p;y,,p,g,,g;r,,,y,,;,,,,,;r,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now we have constructed a 6-chain which can be triggered with the green in the center. Even though we did not change the orientation of the red link here, it still changes the order of the red petals in the pair—the red petal which was buried in the top-left corner is now on the right, and is the trigger point for that red link. As such, we have rotated the link 180° rather than 90° as in the previous example.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;br /&gt;
[[Category:Movement]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Glossary_of_sandwiches&amp;diff=305</id>
		<title>Glossary of sandwiches</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Glossary_of_sandwiches&amp;diff=305"/>
		<updated>2021-07-10T03:39:21Z</updated>

		<summary type="html">&lt;p&gt;Zircean: /* Sandwiches named after players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[sandwich]] is a compact branching form which is often built both in openers and in the midgame, as it is easily converted from various proto-chain forms. Because of its versatility and frequency of appearance, many forms which are based on sandwiches have their own names.&lt;br /&gt;
&lt;br /&gt;
=== Large sandwiches ===&lt;br /&gt;
&lt;br /&gt;
Because they are compact, sandwiches can be extended both in the length of the branches and in the number of branches easily.&lt;br /&gt;
&lt;br /&gt;
; Club sandwich&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;6&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,r,g,g,;,r,b,b,;,,p,p,;,r,,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A sandwich with three branches rather than two.&lt;br /&gt;
; Sub sandwich&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,;,y,b,b,b,;,,r,r,r,;,y,,,,;,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A sandwich with long branches.&lt;br /&gt;
; Dagwood&lt;br /&gt;
: An excessively large sandwich, generally with many branches.&lt;br /&gt;
&lt;br /&gt;
=== Compound forms ===&lt;br /&gt;
&lt;br /&gt;
The sandwich can be easily combined with other forms, often producing self-bracing structures that are very bulky.&lt;br /&gt;
&lt;br /&gt;
; Deli&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,,,g,,,;,r,r,,b,b,;,p,p,g,y,y,;,,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A [[T-split]] with sandwiches on each side.&lt;br /&gt;
; Franchise&lt;br /&gt;
: One of the following forms, or several of them chained together:&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,r,y,y,p,p,;,,g,g,b,b,;,r,,,,,;,,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A [[straight chain]] of sandwiches.&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,;,p,,p,,;,r,b,y,y,;,r,b,g,g,;,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A [[corner chain]] of sandwiches.&lt;br /&gt;
; Half-deli&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,,,p,,,;,,,,b,b,;,r,r,p,g,g,;,,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A T-split where one side is a sandwich. Useful because it often results in a good base for openers when combined with the [[staircase]]:&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;4&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,,y,y,b,,;,r,r,g,b,,;,p,p,g,y,y,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
; Pinwheel sandwich&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;6&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,b,g,g,y,r,;,,p,p,y,r,;,b,r,b,g,g,;,,r,b,y,y,;,,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A [[pinwheel]] where each link is a sandwich. Can also be thought of as a franchise with 4 corner links.&lt;br /&gt;
; Platter&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,y,,y,b,r,;,,p,g,b,r,;,,p,g,y,y,;,,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A repeating pattern of [[corner chain|corner chains]] where every other link is a sandwich.&lt;br /&gt;
; Stairwich&lt;br /&gt;
: &amp;lt;petalboard height=&amp;quot;5&amp;quot; width=&amp;quot;6&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,;,g,y,p,p,;,,y,b,b,;,g,r,r,,;,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A [[staircase]] terminating in a sandwich.&lt;br /&gt;
&lt;br /&gt;
=== Sandwiches named after players ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SpootyMcMuffin.png|frame|thumb|left|A Spooty McMuffin under construction by Spooty.]]&lt;br /&gt;
; Spooty McMuffin&lt;br /&gt;
: A large, compact, heavily sandwiched and staircased chain, constructed as an opener. This opening is most often performed by Spooty, who quickly constructs complex versions of this chain, and its name derives from the use of sandwiches in the opener (''breakfast sandwiches'').&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=File:SpootyMcMuffin.png&amp;diff=303</id>
		<title>File:SpootyMcMuffin.png</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=File:SpootyMcMuffin.png&amp;diff=303"/>
		<updated>2021-07-10T03:38:56Z</updated>

		<summary type="html">&lt;p&gt;Zircean: Zircean moved page File:SpootyMcBiscuit.png to File:SpootyMcMuffin.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A game of Petal Crash Online between Rodknee and Spooty in which Spooty has constructed the Spooty McBiscuit opener.&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=File:SpootyMcBiscuit.png&amp;diff=304</id>
		<title>File:SpootyMcBiscuit.png</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=File:SpootyMcBiscuit.png&amp;diff=304"/>
		<updated>2021-07-10T03:38:56Z</updated>

		<summary type="html">&lt;p&gt;Zircean: Zircean moved page File:SpootyMcBiscuit.png to File:SpootyMcMuffin.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:SpootyMcMuffin.png]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Sandwich&amp;diff=302</id>
		<title>Sandwich</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Sandwich&amp;diff=302"/>
		<updated>2021-07-10T03:29:50Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox chain&lt;br /&gt;
| petalboard = &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot; infobox&amp;gt;,,,,;,,,y,;,r,r,,;,g,g,y,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| type = Branching&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''sandwich''' is a chain link that clears multiple parallel groups of [[petal|petals]] at once. It is derived from the [[corner chain]]. In [[Versus Mode]], it is used to quickly add [[garbage]] to chains without extending the time it takes for them to resolve, and in [[Time Trial]], it is used to clear as many blocks as possible in a long chain without adding extensions.&lt;br /&gt;
&lt;br /&gt;
Sandwiches are easily constructible from the [[double diagonal]], which is a common pattern created by spawners. As such they can be created quickly during the midgame given that the board is full enough to provide the required mobility.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Glossary of sandwiches]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain methods]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Glossary_of_sandwiches&amp;diff=301</id>
		<title>Glossary of sandwiches</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Glossary_of_sandwiches&amp;diff=301"/>
		<updated>2021-07-10T03:27:58Z</updated>

		<summary type="html">&lt;p&gt;Zircean: Created page with &amp;quot;The sandwich is a compact branching form which is often built both in openers and in the midgame, as it is easily converted from various proto-chain forms. Because of its...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[sandwich]] is a compact branching form which is often built both in openers and in the midgame, as it is easily converted from various proto-chain forms. Because of its versatility and frequency of appearance, many forms which are based on sandwiches have their own names.&lt;br /&gt;
&lt;br /&gt;
=== Large sandwiches ===&lt;br /&gt;
&lt;br /&gt;
Because they are compact, sandwiches can be extended both in the length of the branches and in the number of branches easily.&lt;br /&gt;
&lt;br /&gt;
; Club sandwich&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;6&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,r,g,g,;,r,b,b,;,,p,p,;,r,,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A sandwich with three branches rather than two.&lt;br /&gt;
; Sub sandwich&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,;,y,b,b,b,;,,r,r,r,;,y,,,,;,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A sandwich with long branches.&lt;br /&gt;
; Dagwood&lt;br /&gt;
: An excessively large sandwich, generally with many branches.&lt;br /&gt;
&lt;br /&gt;
=== Compound forms ===&lt;br /&gt;
&lt;br /&gt;
The sandwich can be easily combined with other forms, often producing self-bracing structures that are very bulky.&lt;br /&gt;
&lt;br /&gt;
; Deli&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,,,g,,,;,r,r,,b,b,;,p,p,g,y,y,;,,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A [[T-split]] with sandwiches on each side.&lt;br /&gt;
; Franchise&lt;br /&gt;
: One of the following forms, or several of them chained together:&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,r,y,y,p,p,;,,g,g,b,b,;,r,,,,,;,,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A [[straight chain]] of sandwiches.&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;6&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,;,p,,p,,;,r,b,y,y,;,r,b,g,g,;,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A [[corner chain]] of sandwiches.&lt;br /&gt;
; Half-deli&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,,,p,,,;,,,,b,b,;,r,r,p,g,g,;,,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A T-split where one side is a sandwich. Useful because it often results in a good base for openers when combined with the [[staircase]]:&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;4&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,,y,y,b,,;,r,r,g,b,,;,p,p,g,y,y,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
; Pinwheel sandwich&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;6&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,b,g,g,y,r,;,,p,p,y,r,;,b,r,b,g,g,;,,r,b,y,y,;,,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A [[pinwheel]] where each link is a sandwich. Can also be thought of as a franchise with 4 corner links.&lt;br /&gt;
; Platter&lt;br /&gt;
: &amp;lt;petalboard width=&amp;quot;7&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,,;,y,,y,b,r,;,,p,g,b,r,;,,p,g,y,y,;,,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A repeating pattern of [[corner chain|corner chains]] where every other link is a sandwich.&lt;br /&gt;
; Stairwich&lt;br /&gt;
: &amp;lt;petalboard height=&amp;quot;5&amp;quot; width=&amp;quot;6&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,,;,g,y,p,p,;,,y,b,b,;,g,r,r,,;,,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
: A [[staircase]] terminating in a sandwich.&lt;br /&gt;
&lt;br /&gt;
=== Sandwiches named after players ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SpootyMcBiscuit.png|frame|thumb|left|A Spooty McBiscuit under construction by Spooty.]]&lt;br /&gt;
; Spooty McBiscuit&lt;br /&gt;
: A large, compact, heavily sandwiched and staircased chain, constructed as an opener. This opening is most often performed by Spooty, who quickly constructs complex versions of this chain, and its name derives from the use of sandwiches in the opener (''breakfast sandwiches'').&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=File:SpootyMcMuffin.png&amp;diff=300</id>
		<title>File:SpootyMcMuffin.png</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=File:SpootyMcMuffin.png&amp;diff=300"/>
		<updated>2021-07-10T03:21:33Z</updated>

		<summary type="html">&lt;p&gt;Zircean: A game of Petal Crash Online between Rodknee and Spooty in which Spooty has constructed the Spooty McBiscuit opener.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A game of Petal Crash Online between Rodknee and Spooty in which Spooty has constructed the Spooty McBiscuit opener.&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Glossary_of_terms&amp;diff=299</id>
		<title>Glossary of terms</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Glossary_of_terms&amp;diff=299"/>
		<updated>2021-07-09T21:26:01Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are terms of art that are used when discussing Petal Crash play.&lt;br /&gt;
&lt;br /&gt;
; 48/64&lt;br /&gt;
: A known bug where the AI may occasionally grow twice in a row with at least 48 blocks on its board, [[overgrow|overgrowing]] itself in the process&lt;br /&gt;
; accepting&lt;br /&gt;
: Allowing [[garbage]] to fall&lt;br /&gt;
; ahead on bar&lt;br /&gt;
: ''Also known as '''plus'''''&lt;br /&gt;
: The state of having pushed the [[battle bar]] into the opponent's side&lt;br /&gt;
; bare chain&lt;br /&gt;
: A linear chain composed only of clears of 2 [[petal|petals]] at a time&lt;br /&gt;
; battle barring&lt;br /&gt;
: ''Also known as '''barring'''''&lt;br /&gt;
: Intentionally playing to win via the [[battle bar]], rather than [[overgrow|overgrowth]]&lt;br /&gt;
; behind on bar&lt;br /&gt;
: ''Also known as '''minus'''''&lt;br /&gt;
: The state of having the [[battle bar]] pushed into your side&lt;br /&gt;
; blocking&lt;br /&gt;
: Preventing [[garbage]] from falling by clearing, without necessarily [[counter|countering]]&lt;br /&gt;
; blueprint chain&lt;br /&gt;
: A chain which is planned far in advance rather than built on the fly, generally referring to a large opening chain built around the outside of the board&lt;br /&gt;
; bouquet&lt;br /&gt;
: A large cluster of one color of [[petal|petals]]&lt;br /&gt;
; bracing&lt;br /&gt;
: A block placed to keep other blocks from moving out of position during a chain&lt;br /&gt;
; bulky chain&lt;br /&gt;
: ''Also known as '''fancy chain''', '''power chain'''''&lt;br /&gt;
: A chain with a large number of [[petal|petals]] compared to its length&lt;br /&gt;
; checkerboarding&lt;br /&gt;
: When the board is full of [[petal|petals]] but few or no adjacent petals are of the same color, which generally occurs when growing many times in succession&lt;br /&gt;
; corner cases&lt;br /&gt;
: The set of rules for determining the direction a [[petal]] moves when pushed from several directions simultaneously&lt;br /&gt;
; counterpressure&lt;br /&gt;
: The ability to continue sending [[garbage]] while digging through your own garbage&lt;br /&gt;
; CPM&lt;br /&gt;
: Clears per minute&lt;br /&gt;
; cut&lt;br /&gt;
: Unintentional clears that interrupt a chain in the middle, or when [[petal|petals]] are pushed by early links of a chain into a position that interrupts later links, making the chain shorter&lt;br /&gt;
; cyclicity&lt;br /&gt;
: A property of chains wherein the full chain can be set off from any constituent link&lt;br /&gt;
; DAS&lt;br /&gt;
: Delayed auto-shift, via which the cursor quickly repeats inputs that are held down for a brief period (only applicable on keyboard or controller)&lt;br /&gt;
; digging&lt;br /&gt;
: Focusing on clearing [[garbage]]&lt;br /&gt;
; [[double push]]&lt;br /&gt;
: Pushing a petal away from, and then back towards, a petal of the same color that it was previously touching in order to clear it&lt;br /&gt;
; fuse&lt;br /&gt;
: An extension added to a warhead, making a single long, bulky chain&lt;br /&gt;
; GPM&lt;br /&gt;
: [[Garbage]] sent per minute&lt;br /&gt;
; head&lt;br /&gt;
: The beginning of a chain, generally where one finds the intended trigger&lt;br /&gt;
; linear chain&lt;br /&gt;
: A chain with no branches&lt;br /&gt;
; link&lt;br /&gt;
: One clear involved in a chain&lt;br /&gt;
; lock-out&lt;br /&gt;
: A board state from which [[overgrow|overgrowth]] is inevitable, even if there are valid moves available&lt;br /&gt;
; material&lt;br /&gt;
: Usable [[petal|petals]]&lt;br /&gt;
; organic chain&lt;br /&gt;
: A chain, usually a [[sprout]] or [[V-split]], assembled mostly or completely by spawners—as such it is non-compact and easily interrupted by future spawners, at which point it becomes checkerboarding&lt;br /&gt;
; [[overgrow|overgrowth]]&lt;br /&gt;
: A board state where all spaces are filled with either [[petal|petals]] or [[garbage]], so there are no valid moves, causing the player to lose the game&lt;br /&gt;
; PPC&lt;br /&gt;
: [[Score|Points]] per clear&lt;br /&gt;
; rescue&lt;br /&gt;
: Winning a game from a deeply unfavorable state, such as a 2-stock deficit with lots of [[garbage]] on the board&lt;br /&gt;
; rendezvous chain&lt;br /&gt;
: ''Also known as '''traveling chain'''''&lt;br /&gt;
: A chain wherein at least one link is formed by several [[petal|petals]] in motion whose trajectories intersect&lt;br /&gt;
; reversibility&lt;br /&gt;
: A property of chains where both ends of the chain can function as the head&lt;br /&gt;
; RUDL&lt;br /&gt;
: A mnemonic for the same-distance priority order (right, up, down, left), pronounced either &amp;quot;roodle&amp;quot; or &amp;quot;ruddle&amp;quot;&lt;br /&gt;
; skull&lt;br /&gt;
: An easter egg AI difficulty where the AI plays as fast and as smart as possible, accessible in [[Versus Mode]] by pressing right 5 times while the maximum challenge level is selected&lt;br /&gt;
; skull chain&lt;br /&gt;
: A chain which contains a lot of hard-to-see links, generally because they traverse across the board several times or involve complicated [[tempo|tempo savers]], named for the AI difficulty which generally produces a lot of them&lt;br /&gt;
; staggered spawners&lt;br /&gt;
: A state where the player has several sets of [[garbage]] spawners which are set to spawn in at different times, making it difficult to grow&lt;br /&gt;
; synced spawners&lt;br /&gt;
: A state where the next set of [[petal]] spawners and the next set of [[garbage]] spawners will come in at the same time, such that the next grow may fill in more spaces than intended, potentially leading to accidental [[overgrow|self-overgrowth]]&lt;br /&gt;
; tank &amp;amp; send&lt;br /&gt;
: Accepting [[garbage]] that could have been [[counter|countered]] in order to ensure your opponent receives garbage as well&lt;br /&gt;
; tail&lt;br /&gt;
: The last group(s) to be cleared within a chain&lt;br /&gt;
; trigger&lt;br /&gt;
: The group of [[petal|petals]] intended to set off a chain&lt;br /&gt;
; warhead&lt;br /&gt;
: A short, but very bulky chain, which can become destructive when extended&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Vine&amp;diff=298</id>
		<title>Vine</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Vine&amp;diff=298"/>
		<updated>2021-07-06T16:48:11Z</updated>

		<summary type="html">&lt;p&gt;Zircean: Created page with &amp;quot;{{Infobox chain | petalboard = &amp;lt;petalboard width=&amp;quot;2&amp;quot; height=&amp;quot;4&amp;quot; size=&amp;quot;small&amp;quot; infobox&amp;gt;,y;y,;,g;g,&amp;lt;/petalboard&amp;gt; | type = Proto-chain }}  The '''vine''' is a proto-chain pattern...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox chain&lt;br /&gt;
| petalboard = &amp;lt;petalboard width=&amp;quot;2&amp;quot; height=&amp;quot;4&amp;quot; size=&amp;quot;small&amp;quot; infobox&amp;gt;,y;y,;,g;g,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| type = Proto-chain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''vine''' is a proto-chain pattern that is often created by spawners. It is very versatile, and can create a [[straight chain]] or [[corner chain]] quickly given proper bracing, or a [[sandwich]] with no external bracing in two moves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Conversion type !! Resulting board state&lt;br /&gt;
|-&lt;br /&gt;
| Project || &amp;lt;petalboard width=&amp;quot;2&amp;quot; height=&amp;quot;4&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,y;,y;,g;,g&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Collapse || &amp;lt;petalboard width=&amp;quot;2&amp;quot; height=&amp;quot;4&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,;y,y;g,g;,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fold || &amp;lt;petalboard width=&amp;quot;2&amp;quot; height=&amp;quot;4&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,;y,y;,g;,g&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chain methods]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Double_push&amp;diff=297</id>
		<title>Double push</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Double_push&amp;diff=297"/>
		<updated>2021-07-06T16:41:21Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''double push''' is used to crash a compact group of [[petal|petals]]. It involves splitting up a compact group by pushing one of its petals away, and then pushing it back in the direction it came from. A double push is generally considered a mild [[tempo]] loss, though there are circumstances when it is the best option, and others where it is required.&lt;br /&gt;
&lt;br /&gt;
Double pushes attempted without proper awareness of the board can result in petals being locked behind blocks spawning in, or lost to [[color conflict|color conflicts]]. Additionally, double pushes are very risky in [[Trash Attack]], where garbage may spawn without warning in the path of the second push.&lt;br /&gt;
&lt;br /&gt;
=== Avoiding double pushes ===&lt;br /&gt;
&lt;br /&gt;
The key to avoiding double pushes is to consider that when you already have a compact link, it is likely possible to extend the chain from that link without much of an issue. Consider the following board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A 3-chain can be taken here by pushing the right-most yellow right, resulting in this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,y,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and then moving it back to the left, crashing the yellows, followed by the green and red links. However, this would not work on the following board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,x4,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
as the yellow petal would be consumed by the [[garbage]] spawner after pushing it to the right:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,x,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the yellow link can be extended by pushing the purple on the right over to the left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,p,x,;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now there is a 4-chain starting from the purples on this board, and the chain still took only two moves to trigger.&lt;br /&gt;
&lt;br /&gt;
=== Other pitfalls ===&lt;br /&gt;
&lt;br /&gt;
Let's look at a similar board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,,y;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this circumstance, a player may not see the yellow on the right. If a double push is attempted, then the petal intended to trigger the chain will crash with the yellow on the right instead, leaving the player with this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,,;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this circumstance, the double push can be avoided by pushing the rightmost yellow to the left, allowing the chain to be triggered in one move instead. However, if the potentially conflicting petal is e.g. on the other side of the board, this is easy to miss when playing quickly. Care must be taken before attempting a double push.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;br /&gt;
[[Category:Movement]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Double_push&amp;diff=296</id>
		<title>Double push</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Double_push&amp;diff=296"/>
		<updated>2021-07-06T16:40:59Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''double push''' is used to crash a compact group of [[petal|petals]]. It involves splitting up a compact group by pushing one of its petals away, and then pushing it back in the direction it came from. A double push is generally considered a mild [[tempo]] loss, though there are circumstances when it is the best option, and others where it is required.&lt;br /&gt;
&lt;br /&gt;
Double pushes attempted without proper awareness of the board can result in petals being locked behind blocks spawning in, or lost to [[color conflict|color conflicts]]. Additionally, double pushes are very risky in [[Trash Attack]], where garbage may spawn without warning in the path of the second push.&lt;br /&gt;
&lt;br /&gt;
=== Avoiding double pushes ===&lt;br /&gt;
&lt;br /&gt;
The key to avoiding double pushes is to consider that when you already have a compact link, it is likely possible to extend the chain from that link without much of an issue. Consider the following board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A 3-chain can be taken here by pushing the right-most yellow right, resulting in this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,y,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and then moving it back to the left, crashing the yellows, followed by the green and red links. However, this would not work on the following board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,x4,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
as the yellow petal would be consumed by the garbage spawner after pushing it to the right:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,x,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the yellow link can be extended by pushing the purple on the right over to the left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,p,x,;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now there is a 4-chain starting from the purples on this board, and the chain still took only two moves to trigger.&lt;br /&gt;
&lt;br /&gt;
=== Other pitfalls ===&lt;br /&gt;
&lt;br /&gt;
Let's look at a similar board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,,y;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this circumstance, a player may not see the yellow on the right. If a double push is attempted, then the petal intended to trigger the chain will crash with the yellow on the right instead, leaving the player with this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,,;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this circumstance, the double push can be avoided by pushing the rightmost yellow to the left, allowing the chain to be triggered in one move instead. However, if the potentially conflicting petal is e.g. on the other side of the board, this is easy to miss when playing quickly. Care must be taken before attempting a double push.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;br /&gt;
[[Category:Movement]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Trash_Attack&amp;diff=295</id>
		<title>Trash Attack</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Trash_Attack&amp;diff=295"/>
		<updated>2021-07-06T16:39:37Z</updated>

		<summary type="html">&lt;p&gt;Zircean: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Trash Attack''' is a standard ruleset in [[Versus Mode]].&lt;br /&gt;
&lt;br /&gt;
In Trash Attack, there is no [[battle bar]], and as such the only way to win is to [[overgrow]] your opponent. Because of this, ''escalation'' is also turned on, and after some time the amount of [[garbage]] begins to scale up, capping at a maximum of 3 times normal garbage. The garbage also drops instantly instead of being accepted as 4-turn spawners. Color clear is enabled for this mode as well, so garbage blocks that are cleared leave behind [[petal|petals]] of the same color as the bursting group that cleared the garbage.&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
Because of the differences in garbage behavior with [[Tug-of-War]], many strategies for play in that mode become incredibly risky in Trash Attack. For example, playing with a full board (more than 55 petals) leaves you open to being overgrown by a comparatively small attack if it is well-timed. This is because of instant garbage, which means you can't accept garbage and then clear out space to continue playing before it spawns in.&lt;br /&gt;
&lt;br /&gt;
Instant garbage is generally much more likely to interrupt your plan when accepted. As a result, it is very important to be able to cancel garbage at any time, and keep alternate triggers for chains in case the intended trigger is blocked off by a sudden accept. [[double push|Double pushes]] should be avoided unless the player is certain they will not take garbage soon.&lt;br /&gt;
&lt;br /&gt;
Color clear can be used to the player's advantage to spawn in petals of a desired color and complete chains. However, it can also make it harder to clear out your board if you spawn in petals but then no longer have other petals of the same color in the area to continue clearing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Glossary_of_terms&amp;diff=294</id>
		<title>Glossary of terms</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Glossary_of_terms&amp;diff=294"/>
		<updated>2021-07-06T16:38:35Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are terms of art that are used when discussing Petal Crash play.&lt;br /&gt;
&lt;br /&gt;
; 48/64&lt;br /&gt;
: A known bug where the AI may occasionally grow twice in a row with at least 48 blocks on its board, [[overgrow|overgrowing]] itself in the process&lt;br /&gt;
; accepting&lt;br /&gt;
: Allowing [[garbage]] to fall&lt;br /&gt;
; ahead on bar&lt;br /&gt;
: ''Also known as '''plus'''''&lt;br /&gt;
: The state of having pushed the [[battle bar]] into the opponent's side&lt;br /&gt;
; bare chain&lt;br /&gt;
: A linear chain composed only of clears of 2 [[petal|petals]] at a time&lt;br /&gt;
; battle barring&lt;br /&gt;
: ''Also known as '''barring'''''&lt;br /&gt;
: Intentionally playing to win via the [[battle bar]], rather than [[overgrow|overgrowth]]&lt;br /&gt;
; behind on bar&lt;br /&gt;
: ''Also known as '''minus'''''&lt;br /&gt;
: The state of having the [[battle bar]] pushed into your side&lt;br /&gt;
; blocking&lt;br /&gt;
: Preventing [[garbage]] from falling by clearing, without necessarily [[counter|countering]]&lt;br /&gt;
; blueprint chain&lt;br /&gt;
: A chain which is planned far in advance rather than built on the fly, generally referring to a large opening chain built around the outside of the board&lt;br /&gt;
; bouquet&lt;br /&gt;
: A large cluster of one color of [[petal|petals]]&lt;br /&gt;
; bracing&lt;br /&gt;
: A block placed to keep other blocks from moving out of position during a chain&lt;br /&gt;
; bulky chain&lt;br /&gt;
: ''Also known as '''fancy chain''', '''power chain'''''&lt;br /&gt;
: A chain with a large number of [[petal|petals]] compared to its length&lt;br /&gt;
; checkerboarding&lt;br /&gt;
: When the board is full of [[petal|petals]] but few or no adjacent petals are of the same color, which generally occurs when growing many times in succession&lt;br /&gt;
; corner cases&lt;br /&gt;
: The set of rules for determining the direction a [[petal]] moves when pushed from several directions simultaneously&lt;br /&gt;
; counterpressure&lt;br /&gt;
: The ability to continue sending [[garbage]] while digging through your own garbage&lt;br /&gt;
; CPM&lt;br /&gt;
: Clears per minute&lt;br /&gt;
; cut&lt;br /&gt;
: Unintentional clears that interrupt a chain in the middle, or when [[petal|petals]] are pushed by early links of a chain into a position that interrupts later links, making the chain shorter&lt;br /&gt;
; cyclicity&lt;br /&gt;
: A property of chains wherein the full chain can be set off from any constituent link&lt;br /&gt;
; DAS&lt;br /&gt;
: Delayed auto-shift, via which the cursor quickly repeats inputs that are held down for a brief period (only applicable on keyboard or controller)&lt;br /&gt;
; digging&lt;br /&gt;
: Focusing on clearing [[garbage]]&lt;br /&gt;
; [[double push]]&lt;br /&gt;
: Pushing a petal away from, and then back towards, a petal of the same color that it was previously touching in order to clear it&lt;br /&gt;
; fuse&lt;br /&gt;
: An extension added to a warhead, making a single long, bulky chain&lt;br /&gt;
; GPM&lt;br /&gt;
: [[Garbage]] sent per minute&lt;br /&gt;
; head&lt;br /&gt;
: The beginning of a chain, generally where one finds the intended trigger&lt;br /&gt;
; linear chain&lt;br /&gt;
: A chain with no branches&lt;br /&gt;
; link&lt;br /&gt;
: One clear involved in a chain&lt;br /&gt;
; lock-out&lt;br /&gt;
: A board state from which [[overgrow|overgrowth]] is inevitable, even if there are valid moves available&lt;br /&gt;
; material&lt;br /&gt;
: Usable [[petal|petals]]&lt;br /&gt;
; organic chain&lt;br /&gt;
: A chain, usually a [[sprout]] or [[V-split]], assembled mostly or completely by spawners—as such it is non-compact and easily interrupted by future spawners, at which point it becomes checkerboarding&lt;br /&gt;
; [[overgrow|overgrowth]]&lt;br /&gt;
: A board state where all spaces are filled with either [[petal|petals]] or [[garbage]], so there are no valid moves, causing the player to lose the game&lt;br /&gt;
; PPC&lt;br /&gt;
: [[Score|Points]] per clear&lt;br /&gt;
; rescue&lt;br /&gt;
: Winning a game from a deeply unfavorable state, such as a 2-stock deficit with lots of [[garbage]] on the board&lt;br /&gt;
; rendezvous chain&lt;br /&gt;
: ''Also known as '''traveling chain'''''&lt;br /&gt;
: A chain wherein at least one link is formed by several [[petal|petals]] in motion whose trajectories intersect&lt;br /&gt;
; reversibility&lt;br /&gt;
: A property of chains where both ends of the chain can function as the head&lt;br /&gt;
; RUDL&lt;br /&gt;
: A mnemonic for the same-distance priority order (right, up, down, left), pronounced either &amp;quot;roodle&amp;quot; or &amp;quot;ruddle&amp;quot;&lt;br /&gt;
; skull&lt;br /&gt;
: An easter egg AI difficulty where the AI plays as fast and as smart as possible, accessible in [[Versus Mode]] by pressing right 5 times while the maximum challenge level is selected&lt;br /&gt;
; tank &amp;amp; send&lt;br /&gt;
: Accepting [[garbage]] that could have been [[counter|countered]] in order to ensure your opponent receives garbage as well&lt;br /&gt;
; tail&lt;br /&gt;
: The last group(s) to be cleared within a chain&lt;br /&gt;
; trigger&lt;br /&gt;
: The group of [[petal|petals]] intended to set off a chain&lt;br /&gt;
; warhead&lt;br /&gt;
: A short, but very bulky chain, which can become destructive when extended&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Category:Tactics&amp;diff=293</id>
		<title>Category:Tactics</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Category:Tactics&amp;diff=293"/>
		<updated>2021-07-06T16:31:22Z</updated>

		<summary type="html">&lt;p&gt;Zircean: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Category:Movement&amp;diff=292</id>
		<title>Category:Movement</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Category:Movement&amp;diff=292"/>
		<updated>2021-07-06T16:31:09Z</updated>

		<summary type="html">&lt;p&gt;Zircean: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Basic_corner_cases&amp;diff=291</id>
		<title>Basic corner cases</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Basic_corner_cases&amp;diff=291"/>
		<updated>2021-07-06T16:31:03Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The same-distance priority rules for which direction a petal will move when pushed from multiple sides lead to a set of eight '''basic corner cases''' that players should keep in mind when evaluating whether or not a link will work correctly. Because the corner cases resolve by giving priority to right, then up/down, then left, he rule of thumb is that chains will work more often when they are going to the right, and less often when they are going to the left. The priority order does not apply if the two bursting petals are different distances from the petals which caused their groups to burst to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The eight situations ===&lt;br /&gt;
&lt;br /&gt;
Corner cases of two different directions have four possible combinations of directions, and eight possible structures. Of these, four structures will form a functioning chain. If we consider chains starting from the middle of an L-shaped 3-petal group, the working structures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Right/up !! Right/down !! Up/left !! Down/left&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,,,;,r,b,b,;,r,r,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,y,y,,;,y,g,g,;,,,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,p,,;,,p,r,;,,r,r,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,b,b,;,,y,b,;,,y,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And the non-working structures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Up/right !! Down/right !! Left/up !! Left/down&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,b,,;,r,b,,;,r,r,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,y,y,,;,y,g,,;,,g,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,,,;,p,p,r,;,,r,r,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,b,b,;,y,y,b,;,,,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movement]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Double_push&amp;diff=290</id>
		<title>Double push</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Double_push&amp;diff=290"/>
		<updated>2021-07-06T16:29:40Z</updated>

		<summary type="html">&lt;p&gt;Zircean: Created page with &amp;quot;The '''double push''' is used to crash an already-compact group of petals. It involves splitting up a compact group by pushing one of its petals away, and then pushing it back...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''double push''' is used to crash an already-compact group of petals. It involves splitting up a compact group by pushing one of its petals away, and then pushing it back in the direction it came from. A double push is generally considered a mild [[tempo]] loss, though there are circumstances when it is the best option, and others where it is required.&lt;br /&gt;
&lt;br /&gt;
Double pushes attempted without proper awareness of the board can result in petals being locked behind blocks spawning in, or lost to [[color conflict|color conflicts]]. Additionally, double pushes are very risky in [[Trash Attack]], where garbage may spawn without warning in the path of the second push.&lt;br /&gt;
&lt;br /&gt;
=== Avoiding double pushes ===&lt;br /&gt;
&lt;br /&gt;
The key to avoiding double pushes is to consider that when you already have a compact link, it is likely possible to extend the chain from that link without much of an issue. Consider the following board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A 3-chain can be taken here by pushing the right-most yellow right, resulting in this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,y,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and then moving it back to the left, crashing the yellows, followed by the green and red links. However, this would not work on the following board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,x4,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
as the yellow petal would be consumed by the garbage spawner after pushing it to the right:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,x,p;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the yellow link can be extended by pushing the purple on the right over to the left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,p,x,;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now there is a 4-chain starting from the purples on this board, and the chain still took only two moves to trigger.&lt;br /&gt;
&lt;br /&gt;
=== Other pitfalls ===&lt;br /&gt;
&lt;br /&gt;
Let's look at a similar board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,y,,,y;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this circumstance, a player may not see the yellow on the right. If a double push is attempted, then the petal intended to trigger the chain will crash with the yellow on the right instead, leaving the player with this board:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot;&amp;gt;b,g,b,r,;y,,,,;g,,,,;g,,p,,;g,r,r,p,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this circumstance, the double push can be avoided by pushing the rightmost yellow to the left, allowing the chain to be triggered in one move instead. However, if the potentially conflicting petal is e.g. on the other side of the board, this is easy to miss when playing quickly. Care must be taken before attempting a double push.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tactics]]&lt;br /&gt;
[[Category:Movement]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Glossary_of_terms&amp;diff=289</id>
		<title>Glossary of terms</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Glossary_of_terms&amp;diff=289"/>
		<updated>2021-07-05T20:03:07Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are terms of art that are used when discussing Petal Crash play.&lt;br /&gt;
&lt;br /&gt;
; 48/64&lt;br /&gt;
: A known bug where the AI may occasionally grow twice in a row with at least 48 blocks on its board, [[overgrow|overgrowing]] itself in the process&lt;br /&gt;
; accepting&lt;br /&gt;
: Allowing [[garbage]] to fall&lt;br /&gt;
; ahead on bar&lt;br /&gt;
: ''Also known as '''plus'''''&lt;br /&gt;
: The state of having pushed the [[battle bar]] into the opponent's side&lt;br /&gt;
; bare chain&lt;br /&gt;
: A linear chain composed only of clears of 2 [[petal|petals]] at a time&lt;br /&gt;
; battle barring&lt;br /&gt;
: ''Also known as '''barring'''''&lt;br /&gt;
: Intentionally playing to win via the [[battle bar]], rather than [[overgrow|overgrowth]]&lt;br /&gt;
; behind on bar&lt;br /&gt;
: ''Also known as '''minus'''''&lt;br /&gt;
: The state of having the [[battle bar]] pushed into your side&lt;br /&gt;
; blocking&lt;br /&gt;
: Preventing [[garbage]] from falling by clearing, without necessarily [[counter|countering]]&lt;br /&gt;
; blueprint chain&lt;br /&gt;
: A chain which is planned far in advance rather than built on the fly, generally referring to a large opening chain built around the outside of the board&lt;br /&gt;
; bouquet&lt;br /&gt;
: A large cluster of one color of [[petal|petals]]&lt;br /&gt;
; bracing&lt;br /&gt;
: A block placed to keep other blocks from moving out of position during a chain&lt;br /&gt;
; bulky chain&lt;br /&gt;
: ''Also known as '''fancy chain''', '''power chain'''''&lt;br /&gt;
: A chain with a large number of [[petal|petals]] compared to its length&lt;br /&gt;
; checkerboarding&lt;br /&gt;
: When the board is full of [[petal|petals]] but few or no adjacent petals are of the same color, which generally occurs when growing many times in succession&lt;br /&gt;
; corner cases&lt;br /&gt;
: The set of rules for determining the direction a [[petal]] moves when pushed from several directions simultaneously&lt;br /&gt;
; counterpressure&lt;br /&gt;
: The ability to continue sending [[garbage]] while digging through your own garbage&lt;br /&gt;
; CPM&lt;br /&gt;
: Clears per minute&lt;br /&gt;
; cut&lt;br /&gt;
: Unintentional clears that interrupt a chain in the middle, or when [[petal|petals]] are pushed by early links of a chain into a position that interrupts later links, making the chain shorter&lt;br /&gt;
; cyclicity&lt;br /&gt;
: A property of chains wherein the full chain can be set off from any constituent link&lt;br /&gt;
; DAS&lt;br /&gt;
: Delayed auto-shift, via which the cursor quickly repeats inputs that are held down for a brief period (only applicable on keyboard or controller)&lt;br /&gt;
; digging&lt;br /&gt;
: Focusing on clearing [[garbage]]&lt;br /&gt;
; fuse&lt;br /&gt;
: An extension added to a warhead, making a single long, bulky chain&lt;br /&gt;
; GPM&lt;br /&gt;
: [[Garbage]] sent per minute&lt;br /&gt;
; head&lt;br /&gt;
: The beginning of a chain, generally where one finds the intended trigger&lt;br /&gt;
; linear chain&lt;br /&gt;
: A chain with no branches&lt;br /&gt;
; link&lt;br /&gt;
: One clear involved in a chain&lt;br /&gt;
; lock-out&lt;br /&gt;
: A board state from which [[overgrow|overgrowth]] is inevitable, even if there are valid moves available&lt;br /&gt;
; material&lt;br /&gt;
: Usable [[petal|petals]]&lt;br /&gt;
; organic chain&lt;br /&gt;
: A chain, usually a [[sprout]] or [[V-split]], assembled mostly or completely by spawners—as such it is non-compact and easily interrupted by future spawners, at which point it becomes checkerboarding&lt;br /&gt;
; [[overgrow|overgrowth]]&lt;br /&gt;
: A board state where all spaces are filled with either [[petal|petals]] or [[garbage]], so there are no valid moves, causing the player to lose the game&lt;br /&gt;
; PPC&lt;br /&gt;
: [[Score|Points]] per clear&lt;br /&gt;
; rescue&lt;br /&gt;
: Winning a game from a deeply unfavorable state, such as a 2-stock deficit with lots of [[garbage]] on the board&lt;br /&gt;
; rendezvous chain&lt;br /&gt;
: ''Also known as '''traveling chain'''''&lt;br /&gt;
: A chain wherein at least one link is formed by several [[petal|petals]] in motion whose trajectories intersect&lt;br /&gt;
; reversibility&lt;br /&gt;
: A property of chains where both ends of the chain can function as the head&lt;br /&gt;
; RUDL&lt;br /&gt;
: A mnemonic for the same-distance priority order (right, up, down, left), pronounced either &amp;quot;roodle&amp;quot; or &amp;quot;ruddle&amp;quot;&lt;br /&gt;
; skull&lt;br /&gt;
: An easter egg AI difficulty where the AI plays as fast and as smart as possible, accessible in [[Versus Mode]] by pressing right 5 times while the maximum challenge level is selected&lt;br /&gt;
; tank &amp;amp; send&lt;br /&gt;
: Accepting [[garbage]] that could have been [[counter|countered]] in order to ensure your opponent receives garbage as well&lt;br /&gt;
; tail&lt;br /&gt;
: The last group(s) to be cleared within a chain&lt;br /&gt;
; trigger&lt;br /&gt;
: The group of [[petal|petals]] intended to set off a chain&lt;br /&gt;
; warhead&lt;br /&gt;
: A short, but very bulky chain, which can become destructive when extended&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Basic_corner_cases&amp;diff=288</id>
		<title>Basic corner cases</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Basic_corner_cases&amp;diff=288"/>
		<updated>2021-07-05T19:21:34Z</updated>

		<summary type="html">&lt;p&gt;Zircean: /* The eight situations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The same-distance priority rules for which direction a petal will move when pushed from multiple sides lead to a set of eight '''basic corner cases''' that players should keep in mind when evaluating whether or not a link will work correctly. Because the corner cases resolve by giving priority to right, then up/down, then left, he rule of thumb is that chains will work more often when they are going to the right, and less often when they are going to the left. The priority order does not apply if the two bursting petals are different distances from the petals which caused their groups to burst to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The eight situations ===&lt;br /&gt;
&lt;br /&gt;
Corner cases of two different directions have four possible combinations of directions, and eight possible structures. Of these, four structures will form a functioning chain. If we consider chains starting from the middle of an L-shaped 3-petal group, the working structures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Right/up !! Right/down !! Up/left !! Down/left&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,,,;,r,b,b,;,r,r,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,y,y,,;,y,g,g,;,,,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,p,,;,,p,r,;,,r,r,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,b,b,;,,y,b,;,,y,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And the non-working structures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Up/right !! Down/right !! Left/up !! Left/down&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,b,,;,r,b,,;,r,r,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,y,y,,;,y,g,,;,,g,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,,,;,p,p,r,;,,r,r,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,b,b,;,y,y,b,;,,,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Basic_corner_cases&amp;diff=287</id>
		<title>Basic corner cases</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Basic_corner_cases&amp;diff=287"/>
		<updated>2021-07-05T19:20:49Z</updated>

		<summary type="html">&lt;p&gt;Zircean: Created page with &amp;quot;The same-distance priority rules for which direction a petal will move when pushed from multiple sides lead to a set of eight '''basic corner cases''' that players should keep...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The same-distance priority rules for which direction a petal will move when pushed from multiple sides lead to a set of eight '''basic corner cases''' that players should keep in mind when evaluating whether or not a link will work correctly. Because the corner cases resolve by giving priority to right, then up/down, then left, he rule of thumb is that chains will work more often when they are going to the right, and less often when they are going to the left. The priority order does not apply if the two bursting petals are different distances from the petals which caused their groups to burst to begin with.&lt;br /&gt;
&lt;br /&gt;
=== The eight situations ===&lt;br /&gt;
&lt;br /&gt;
Corner cases of two different directions have four possible configurations, and eight possible structures. Of these, four structures will form a functioning chain. If we consider chains starting from the middle of an L-shaped 3-petal group, the working structures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Right/up !! Right/down !! Up/left !! Down/left&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,,,;,r,b,b,;,r,r,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,y,y,,;,y,g,g,;,,,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,p,,;,,p,r,;,,r,r,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,b,b,;,,y,b,;,,y,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And the non-working structures are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Up/right !! Down/right !! Left/up !! Left/down&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,b,,;,r,b,,;,r,r,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,y,y,,;,y,g,,;,,g,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,,,;,p,p,r,;,,r,r,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
| &amp;lt;petalboard width=&amp;quot;5&amp;quot; height=&amp;quot;5&amp;quot; size=&amp;quot;small&amp;quot;&amp;gt;,,,,;,,b,b,;,y,y,b,;,,,,;,,,,&amp;lt;/petalboard&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Story_Mode&amp;diff=283</id>
		<title>Story Mode</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Story_Mode&amp;diff=283"/>
		<updated>2021-06-13T15:58:05Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Story Mode''' is a major single player mode in Petal Crash. The player character ventures throughout Florea, collecting Sacred Blossoms so that they can make a wish, and along the way they enter [[Tug-of-War]] matches with the rest of the cast. The writing for Story Mode was done by [https://twitter.com/paranaturalzack Zack Morrison], who is also known for creating the webcomic [https://www.paranatural.net/ Paranatural].&lt;br /&gt;
&lt;br /&gt;
Story Mode comes in a variety of difficulty levels, and winning matches will further increase the challenge level of the AI opponents that you will face. On the other hand, losing and using a continue will lower the challenge level. The difficulty levels are as follows:&lt;br /&gt;
* ''Easy'' starts at 1.0 and may reach 3.2&lt;br /&gt;
* ''Medium'' starts at 2.0 and may reach 6.2&lt;br /&gt;
* ''Hard'' starts at 3.5 and may reach 7.7&lt;br /&gt;
* ''Expert'' starts at 5.0 and may reach 9.2&lt;br /&gt;
* ''Master'' starts at 7.0 and may reach 10.0&lt;br /&gt;
* ''Grand Master'' starts at 10.0 and may reach 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The increase in challenge level after each stage is affected by your performance; losing fewer stocks to your opponent will make the challenge bar increase faster, as will winning consecutive matches. There is additionally a final boost after beating the last stage, but this only affects the &amp;quot;Final Challenge Level&amp;quot; statistic and the clear bonus for the final stage (see below).&lt;br /&gt;
&lt;br /&gt;
For most characters, the order of opponents will be equivalent to the order of the characters on the character select screen, with the exception of the character chosen by the player; that is, [[Lilibri]], [[Strelitz]], [[Penny and Deony]], [[Ore Kid]], [[Daize]], [[Yosoti]], and then ending with [[Rosalia]]. If the player chooses Rosalia, the order of opponents is reversed, such that Yosoti is the first stage and Lilibri is the last stage.&lt;br /&gt;
&lt;br /&gt;
=== Score calculation ===&lt;br /&gt;
&lt;br /&gt;
After beating an opponent, you will receive a &amp;quot;time bonus&amp;quot; calculated as &amp;lt;code&amp;gt;5000 - (floor(ClearTimeInSeconds) * 10)&amp;lt;/code&amp;gt; and a &amp;quot;clear bonus&amp;quot; of &amp;lt;code&amp;gt;PostGameChallengeLevel * 100&amp;lt;/code&amp;gt;. If you lose, you will receive zero points. Your total score will be shown after each stage as well as at the end of the run (along with the sum of the in-game time for each stage).&lt;br /&gt;
&lt;br /&gt;
As such, performing a score attack of Story Mode entails defeating each opponent as quickly as possible while losing no lives.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
== Unlockables ==&lt;br /&gt;
&lt;br /&gt;
There are two unlockable stages in Story Mode, which can be attained if you are playing on Medium difficulty or higher. The first can be unlocked if you perform a 7-chain or longer within the first five stages (i.e. before fighting Rosalia, or if you are playing as Rosalia, before Lilibri). If performed, the player will fight [[Arlet]] before the usual next opponent, so long as they have not lost a match up to that point. Defeating him unlocks him for use in other [[Score Attack]] modes, [[Versus Mode]], and the editor in [[Puzzle Mode]], but he does not have a Story Mode of his own.&lt;br /&gt;
&lt;br /&gt;
If the normal final opponent (again, Rosalia, or Lilibri if playing as Rosalia) is defeated and the player has not lost any matches up to that point, then another fight is unlocked. If playing as Lilibri, this final opponent will be a faster version of Daize (unofficially known as Final Daize). If playing as any other character, it will be a faster version of Lilibri often known as [[Lilibri#Hyper Lilibri|Hyper Lilibri]]. Winning this match will unlock Hyper Lilibri as an alternate costume for Lilibri in Score Attack modes, Versus Mode, and the editor in Puzzle Mode.&lt;br /&gt;
&lt;br /&gt;
Note that until version 1.1, losing to Arlet does not cause the player to have to use a continue to progress onwards, but the true final stage is no longer unlockable. As a result, the player could earn 1-credit clear achievements while only beating six opponents by unlocking and then intentionally losing to Arlet, significantly reducing the maximum difficulty. In version 1.1, losing to Arlet is equivalent to using a continue, though the fight will not be retried.&lt;br /&gt;
&lt;br /&gt;
=== Grand Master difficulty ===&lt;br /&gt;
&lt;br /&gt;
Grand Master difficulty was added in Petal Crash 1.1, and can be unlocked by clearing Story Mode with a score of at least 100,000 points. This requires you to be playing on Master difficulty and unlock both extra stages. If no lives are lost, it translates clearing with a total in-game time of 19 minutes and 10 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Nightmare difficulty ===&lt;br /&gt;
&lt;br /&gt;
Nightmare difficulty was also added in Petal Crash 1.1. If you have Grand Master difficulty unlocked, you can access it by selecting Grand Master difficulty and then pressing or clicking right 5 more times. In this mode, the background is darker, you have always one life, and [[turbo mode]] is active. Additionally, the Arlet fight will always be present regardless of whether or not you get a 7-chain, and it is not possible to use a continue at any point.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Story_Mode&amp;diff=278</id>
		<title>Story Mode</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Story_Mode&amp;diff=278"/>
		<updated>2021-06-07T03:07:52Z</updated>

		<summary type="html">&lt;p&gt;Zircean: /* Unlockables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Story Mode''' is a major single player mode in Petal Crash. The player character ventures throughout Florea, collecting Sacred Blossoms so that they can make a wish, and along the way they enter [[Tug-of-War]] matches with the rest of the cast. The writing for Story Mode was done by [https://twitter.com/paranaturalzack Zack Morrison], who is also known for creating the webcomic [https://www.paranatural.net/ Paranatural].&lt;br /&gt;
&lt;br /&gt;
Story Mode comes in a variety of difficulty levels, and winning matches will further increase the challenge level of the AI opponents that you will face. On the other hand, losing and using a continue will lower the challenge level. The difficulty levels are as follows:&lt;br /&gt;
* ''Easy'' starts at 1.0 and may reach 3.2&lt;br /&gt;
* ''Medium'' starts at 2.0 and may reach 6.2&lt;br /&gt;
* ''Hard'' starts at 3.5 and may reach 7.7&lt;br /&gt;
* ''Expert'' starts at 5.0 and may reach 9.2&lt;br /&gt;
* ''Master'' starts at 7.0 and may reach 10.0&lt;br /&gt;
* ''Grand Master'' starts at 10.0 and may reach 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The increase in challenge level after each stage is affected by your performance; losing fewer stocks to your opponent will make the challenge bar increase faster, as will winning consecutive matches. There is additionally a final boost after beating the last stage, but this only affects the &amp;quot;Final Challenge Level&amp;quot; statistic and the clear bonus for the final stage (see below).&lt;br /&gt;
&lt;br /&gt;
For most characters, the order of opponents will be equivalent to the order of the characters on the character select screen, with the exception of the character chosen by the player; that is, [[Lilibri]], [[Strelitz]], [[Penny and Deony]], [[Ore Kid]], [[Daize]], [[Yosoti]], and then ending with [[Rosalia]]. If the player chooses Rosalia, the order of opponents is reversed, such that Yosoti is the first stage and Lilibri is the last stage.&lt;br /&gt;
&lt;br /&gt;
=== Score calculation ===&lt;br /&gt;
&lt;br /&gt;
After beating an opponent, you will receive a &amp;quot;time bonus&amp;quot; calculated as &amp;lt;code&amp;gt;5000 - (floor(ClearTimeInSeconds) * 10)&amp;lt;/code&amp;gt; and a &amp;quot;clear bonus&amp;quot; of &amp;lt;code&amp;gt;PostGameChallengeLevel * 100&amp;lt;/code&amp;gt;. If you lose, you will receive zero points. Your total score will be shown after each stage as well as at the end of the run (along with the sum of the in-game time for each stage).&lt;br /&gt;
&lt;br /&gt;
As such, performing a score attack of Story Mode entails defeating each opponent as quickly as possible while losing no lives.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
== Unlockables ==&lt;br /&gt;
&lt;br /&gt;
There are two unlockable stages in Story Mode, which can be attained if you are playing on Medium difficulty or higher. The first can be unlocked if you perform a 7-chain or longer within the first five stages (i.e. before fighting Rosalia, or if you are playing as Rosalia, before Lilibri). If performed, the player will fight [[Arlet]] before the usual next opponent, so long as they have not lost a match up to that point. Defeating him unlocks him for use in other [[Score Attack]] modes, [[Versus Mode]], and the editor in [[Puzzle Mode]], but he does not have a Story Mode of his own.&lt;br /&gt;
&lt;br /&gt;
If the normal final opponent (again, Rosalia, or Lilibri if playing as Rosalia) is defeated and the player has not lost any matches up to that point, then another fight is unlocked. If playing as Lilibri, this final opponent will be a faster version of Daize (unofficially known as Final Daize). If playing as any other character, it will be a faster version of Lilibri often known as [[Lilibri#Hyper Lilibri|Hyper Lilibri]]. Winning this match will unlock Hyper Lilibri as an alternate costume for Lilibri in Score Attack modes, Versus Mode, and the editor in Puzzle Mode.&lt;br /&gt;
&lt;br /&gt;
Note that until version 1.1, losing to Arlet does not cause the player to have to use a continue to progress onwards, but the true final stage is no longer unlockable. As a result, the player could earn 1-credit clear achievements while only beating six opponents by unlocking and then intentionally losing to Arlet, significantly reducing the maximum difficulty. In version 1.1, losing to Arlet is equivalent to using a continue, though the fight will not be retried.&lt;br /&gt;
&lt;br /&gt;
=== Grand Master difficulty ===&lt;br /&gt;
&lt;br /&gt;
Grand Master difficulty was added in Petal Crash 1.1, and can be unlocked by clearing Story Mode with a score of at least 100,000 points. This requires you to be playing on Master difficulty and unlock both extra stages. If no lives are lost, it translates clearing with a total in-game time of 19 minutes and 10 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Arlet&amp;diff=277</id>
		<title>Arlet</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Arlet&amp;diff=277"/>
		<updated>2021-06-07T03:06:38Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Infobox character&lt;br /&gt;
| image = ArletIdleBig.gif&lt;br /&gt;
| sacredblossom = ???&lt;br /&gt;
| type = Unknown&lt;br /&gt;
| gender = Male&lt;br /&gt;
| likes = Dresses, his father, snow&lt;br /&gt;
| dislikes = Being scared, fighting, yelling&lt;br /&gt;
| occupation = Far from home&lt;br /&gt;
| theme = [https://michaelstaple.bandcamp.com/track/like-a-bellflower-arlet-ft-will-bowerman Like a Bellflower]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Arlet''' is a cameo character in Petal Crash. He originally appeared in another Friend &amp;amp; Fairy production, [https://grappleforce.com Grapple Force Rena]. He does not have a Sacred Blossom, but his background contains the bellflower (as well as enemies from the game he came from).&lt;br /&gt;
&lt;br /&gt;
Arlet appears small and weak, with a timid personality to match, though he secretly harbors great power - young and inexperienced, he hasn't reconciled his innate strength with his meek nature, and his self confidence is lacking for it. &lt;br /&gt;
&lt;br /&gt;
He appears in [[Story Mode]] if the player is playing at medium difficulty or higher and has completed a 7-chain at any point in their first five fights. If this condition is achieved, he appears before the sixth fight (usually [[Rosalia]], or [[Lilibri]] if the player is playing as Rosalia) accompanied by the text '''New Challenger Approaching'''. This is hinted if you complete Story Mode without using a continue. After defeating Arlet, he becomes available for use in other single player modes ([[Time Trial]], [[Turn Trial]], and [[Puzzle Mode]]) and  [[Versus Mode]], but he has no Story Mode of his own.&lt;br /&gt;
&lt;br /&gt;
Losing to Arlet in Story Mode does not allow the player to explicitly use a continue to retry the fight. Additionally, it makes the player ineligible for the true final stage. Until version 1.1, this did not count as using a continue, which could make it easier to attain the 1-credit clear achievements for high difficulties.&lt;br /&gt;
&lt;br /&gt;
=== Play style ===&lt;br /&gt;
&lt;br /&gt;
Arlet's AI is in some ways the opposite of [[Lilibri]]. Where she is temporarily incapacitated upon accepting [[garbage]], Arlet instead plays faster when under garbage pressure. This means that any strategies that involve whittling away at an opponent with many small garbage sends are likely to backfire against Arlet, and even when playing for large, intermittent garbage sends, Arlet may just build up battle bar advantage while you are building your next chain. This makes him one of the more dangerous opponents for a given challenge level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Trash_Trial&amp;diff=276</id>
		<title>Trash Trial</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Trash_Trial&amp;diff=276"/>
		<updated>2021-06-06T22:58:03Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TrashTrial.png|frame|thumb|right|[[Strelitz]] in a game of trash trial.]]&lt;br /&gt;
&lt;br /&gt;
'''Trash Trial''' is a single-player [[Score Attack]] game mode where the player must score as many [[score|points]] as possible before getting overgrown by successive waves of [[garbage]].&lt;br /&gt;
&lt;br /&gt;
=== Rank achievement ===&lt;br /&gt;
&lt;br /&gt;
Trash trial [[rank|ranks]] are based on total score, as the game can potentially go on indefinitely. The score requirement is multiplied by 0.9 if the player is playing on the [[mini board]], and further multiplied by 0.9 if the player is playing with [[turbo mode]] enabled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Grand Master requirement (total score)&lt;br /&gt;
! !! 3-wave !! 5-wave !! 7-wave !! 9-wave&lt;br /&gt;
|-&lt;br /&gt;
! No modifiers&lt;br /&gt;
| 125,000 || 90,000 || 60,000 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
! Mini&lt;br /&gt;
| 112,500 || 81,000 || 54,000 || 36,000&lt;br /&gt;
|-&lt;br /&gt;
! Turbo&lt;br /&gt;
| 87,500 || 63,000 || 42,000 || 28,000&lt;br /&gt;
|-&lt;br /&gt;
! Mini turbo&lt;br /&gt;
| 78,750 || 56,700 || 37,800 || 25,200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
In trash trial, there is a meter on the right hand side that fills up during active time (i.e. whenever actions are not resolving). When this meter fills up, the current score multiplier is increased by 0.1 and garbage equal to the wave size is queued up for the player. Trash trial also uses instant drop—garbage is accepted fully formed, and fills up empty spaces on the board immediately. For this reason, playing with a full board is very risky, and the player must balance building large chains with clearing away the garbage as it comes.&lt;br /&gt;
&lt;br /&gt;
The bar does not fill up while petals are in motion or while clears and chains are in progress, so it is easier to take many turns between waves of garbage by taking advantage of input buffering. On keyboard and controller, this can be accomplished by holding down a push input while a petal is under the cursor. The push will occur on the next frame of active time, meaning the bar will increase by the minimum amount possible before the next turn is taken.&lt;br /&gt;
&lt;br /&gt;
Because of instant drop, non-compact chains may be broken up and triggers may be covered with no warning. As such, it is critical to build chains with compact links so incoming garbage doesn't break them, and building alternate triggers into your chains so you can quickly remove petals from the board is also necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Versus_Mode&amp;diff=275</id>
		<title>Versus Mode</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Versus_Mode&amp;diff=275"/>
		<updated>2021-06-06T22:50:30Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Versus Mode''' is one of the primary groups of modes in Petal Crash, the others being [[Score Attack]] and [[Puzzle Mode]]. In Versus Mode, two players compete for victory.&lt;br /&gt;
&lt;br /&gt;
The objective of Versus Mode is to either clear more petals than your opponent and score a victory on the [[battle bar]], or to cause them to fill up their board and have no valid moves remaining, which results in [[overgrow|overgrowth]]. These win conditions can vary depending on the ruleset in use.&lt;br /&gt;
&lt;br /&gt;
[[Story Mode]] can also be considered a sub-mode of Versus Mode as it is essentially a series of standard [[Tug-of-War]] battles.&lt;br /&gt;
&lt;br /&gt;
=== Standard rulesets ===&lt;br /&gt;
&lt;br /&gt;
Petal Crash has three standard rulesets for Versus Mode:&lt;br /&gt;
* [[Tug-of-War]], considered the &amp;quot;main&amp;quot; competitive ruleset&lt;br /&gt;
* [[Trash Attack]], where garbage falls instantly and overgrowth is the only win condition&lt;br /&gt;
* [[Clear Contest]], where the battle bar is long and chains are given a clear bonus, but no garbage is sent&lt;br /&gt;
&lt;br /&gt;
=== Custom rulesets ===&lt;br /&gt;
&lt;br /&gt;
Petal Crash also allows you to create custom rulesets. While they can't be saved, they can be configured by selecting the Custom option from the pre-start menu. The following are configurable:&lt;br /&gt;
&lt;br /&gt;
* ''Hit stock'': the number of lives (1-5), as long as the battle bar is on&lt;br /&gt;
* ''[[Battle bar]] options''&lt;br /&gt;
** ''Battle bar'': on or off&lt;br /&gt;
** ''Hit target'': the initial size of the battle bar (15-70)&lt;br /&gt;
** ''Decay speed'': controls how fast the battle bar shrinks, or decay can be turned off&lt;br /&gt;
** ''Chain bonus'': controls a bonus (0-2x chain length) to changes on the battle bar for chain clears&lt;br /&gt;
** ''Chains only'': if on, only chain clears count towards the battle bar&lt;br /&gt;
* ''[[Garbage]] options''&lt;br /&gt;
** ''Base garbage'': changes the value of &amp;lt;code&amp;gt;GarbageMultipler&amp;lt;/code&amp;gt; in the garbage formula&lt;br /&gt;
** ''Chain power'': changes the value of &amp;lt;code&amp;gt;ChainMultiplier&amp;lt;/code&amp;gt; in the garbage formula&lt;br /&gt;
** ''Color clear'': if on, clearing garbage blocks leaves behind [[petal|petals]] of the same color as the group that burst to clear them&lt;br /&gt;
** ''Instant drop'': if on, garbage is accepted fully-formed rather than as a 4-turn spawner&lt;br /&gt;
** ''Escalation'': if on, &amp;lt;code&amp;gt;GarbageEscalation&amp;lt;/code&amp;gt; in the garbage formula will slowly increase over time&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Trash_Trial&amp;diff=274</id>
		<title>Trash Trial</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Trash_Trial&amp;diff=274"/>
		<updated>2021-06-06T22:48:19Z</updated>

		<summary type="html">&lt;p&gt;Zircean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TrashTrial.png|frame|thumb|right|[[Strelitz]] in a game of trash trial.]]&lt;br /&gt;
&lt;br /&gt;
'''Trash Trial''' is a single-player [[Score Attack]] game mode where the player must score as many [[score|points]] as possible before getting overgrown by successive waves of [[garbage]].&lt;br /&gt;
&lt;br /&gt;
=== Rank achievement ===&lt;br /&gt;
&lt;br /&gt;
Trash trial [[rank|ranks]] are based on total score, as the game can potentially go on indefinitely. The score requirement is multiplied by 0.9 if the player is playing on the [[mini board]], and reduced by a factor of 0.7 if the player is playing with [[turbo mode]] enabled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Grand Master requirement (total score)&lt;br /&gt;
! !! 3-wave !! 5-wave !! 7-wave !! 9-wave&lt;br /&gt;
|-&lt;br /&gt;
! No modifiers&lt;br /&gt;
| 125,000 || 90,000 || 60,000 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
! Mini&lt;br /&gt;
| 112,500 || 81,000 || 54,000 || 36,000&lt;br /&gt;
|-&lt;br /&gt;
! Turbo&lt;br /&gt;
| 87,500 || 63,000 || 42,000 || 28,000&lt;br /&gt;
|-&lt;br /&gt;
! Mini turbo&lt;br /&gt;
| 78,750 || 56,700 || 37,800 || 25,200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
In trash trial, there is a meter on the right hand side that fills up during active time (i.e. whenever actions are not resolving). When this meter fills up, the current score multiplier is increased by 0.1 and garbage equal to the wave size is queued up for the player. Trash trial also uses instant drop—garbage is accepted fully formed, and fills up empty spaces on the board immediately. For this reason, playing with a full board is very risky, and the player must balance building large chains with clearing away the garbage as it comes.&lt;br /&gt;
&lt;br /&gt;
The bar does not fill up while petals are in motion or while clears and chains are in progress, so it is easier to take many turns between waves of garbage by taking advantage of input buffering. On keyboard and controller, this can be accomplished by holding down a push input while a petal is under the cursor. The push will occur on the next frame of active time, meaning the bar will increase by the minimum amount possible before the next turn is taken.&lt;br /&gt;
&lt;br /&gt;
Because of instant drop, non-compact chains may be broken up and triggers may be covered with no warning. As such, it is critical to build chains with compact links so incoming garbage doesn't break them, and building alternate triggers into your chains so you can quickly remove petals from the board is also necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
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