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	<id>https://petalcrashers.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Counter</id>
	<title>Counter - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://petalcrashers.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Counter"/>
	<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Counter&amp;action=history"/>
	<updated>2026-04-09T01:49:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.10</generator>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Counter&amp;diff=194&amp;oldid=prev</id>
		<title>Zircean at 03:49, 29 January 2021</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Counter&amp;diff=194&amp;oldid=prev"/>
		<updated>2021-01-29T03:49:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:49, 29 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When [[garbage]] is queued on a player's board, but hasn't yet been placed on the playfield, it can be mitigated before it has a chance to drop. Queued garbage won't drop until the player makes a move that does not result in clearing any [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Petal&lt;/del&gt;|petals]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; - this&lt;/del&gt; allows a player with many clear opportunities available on their board to delay the impact of garbage by several moves.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When [[garbage]] is queued on a player's board, but hasn't yet been placed on the playfield, it can be mitigated before it has a chance to drop. Queued garbage won't drop until the player makes a move that does not result in clearing any [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;petal&lt;/ins&gt;|petals]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;—this&lt;/ins&gt; allows a player with many clear opportunities available on their board to delay the impact of garbage by several moves.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If any of these moves results in a clear that would send garbage to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opponent - such&lt;/del&gt; as a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chain&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; - instead&lt;/del&gt; of sending garbage, it will reduce the player's own garbage queue by the amount that would otherwise be sent in addition to delaying its deployment. It's possible for small, successive chains to whittle down the impact of a large incoming garbage attack this way. If the queue is reduced to 0 , any excess garbage is sent to the opponent as normal.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If any of these moves results in a clear that would send garbage to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opponent—such&lt;/ins&gt; as a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chain&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;—instead&lt;/ins&gt; of sending garbage, it will reduce the player's own garbage queue by the amount that would otherwise be sent in addition to delaying its deployment. It's possible for small, successive chains to whittle down the impact of a large incoming garbage attack this way. If the queue is reduced to 0 , any excess garbage is sent to the opponent as normal.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Strategy ====&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Strategy ====&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If two players make chains of similar sizes and execute them around the same time, they will typically cancel out, so a large garbage attack is most effective when the opponent doesn't have a chain set up to counter it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If two players make chains of similar sizes and execute them around the same time, they will typically cancel out, so a large garbage attack is most effective when the opponent doesn't have a chain set up to counter it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While an incoming garbage attack can be mitigated by a large chain, a player in a position to do this may instead choose to '''Tank and Send'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; - deliberately&lt;/del&gt; making a move that allows the incoming garbage to drop before setting off their own chain, ensuring that all of the garbage sent goes toward attacking the opponent rather than countering the incoming attack. This may be an advantageous strategy if a player is in a better position to deal with incoming garbage than their opponent, or if the amount of incoming garbage is comparatively small compared to the amount the player can send back. It is a much more dangerous strategy to employ in game modes such as [[Trash Attack]] where dropped garbage appears fully-formed, with a high likelihood of immediately interrupting chain setups.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While an incoming garbage attack can be mitigated by a large chain, a player in a position to do this may instead choose to '''Tank and Send'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;—deliberately&lt;/ins&gt; making a move that allows the incoming garbage to drop before setting off their own chain, ensuring that all of the garbage sent goes toward attacking the opponent rather than countering the incoming attack. This may be an advantageous strategy if a player is in a better position to deal with incoming garbage than their opponent, or if the amount of incoming garbage is comparatively small compared to the amount the player can send back. It is a much more dangerous strategy to employ in game modes such as [[Trash Attack]] where dropped garbage appears fully-formed, with a high likelihood of immediately interrupting chain setups.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game mechanics]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game mechanics]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key pc_wiki:diff:wikidiff2:1.12:old-184:rev-194:1.7.3:0 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Counter&amp;diff=184&amp;oldid=prev</id>
		<title>Zircean at 16:18, 28 January 2021</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Counter&amp;diff=184&amp;oldid=prev"/>
		<updated>2021-01-28T16:18:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:18, 28 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Garbage&lt;/del&gt;]] is queued on a player's board, but hasn't yet been placed on the playfield, it can be mitigated before it has a chance to drop. Queued garbage won't drop until the player makes a move that does not result in clearing any [[Petal|petals]] - this allows a player with many clear opportunities available on their board to delay the impact of garbage by several moves.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;garbage&lt;/ins&gt;]] is queued on a player's board, but hasn't yet been placed on the playfield, it can be mitigated before it has a chance to drop. Queued garbage won't drop until the player makes a move that does not result in clearing any [[Petal|petals]] - this allows a player with many clear opportunities available on their board to delay the impact of garbage by several moves.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If any of these moves results in a clear that would send garbage to the opponent - such as a [[Chain]] - instead of sending garbage, it will reduce the player's own garbage queue by the amount that would otherwise be sent in addition to delaying its deployment. It's possible for small, successive chains to whittle down the impact of a large incoming garbage attack this way. If the queue is reduced to 0 , any excess garbage is sent to the opponent as normal.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If any of these moves results in a clear that would send garbage to the opponent - such as a [[Chain]] - instead of sending garbage, it will reduce the player's own garbage queue by the amount that would otherwise be sent in addition to delaying its deployment. It's possible for small, successive chains to whittle down the impact of a large incoming garbage attack this way. If the queue is reduced to 0 , any excess garbage is sent to the opponent as normal.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Counter&amp;diff=183&amp;oldid=prev</id>
		<title>FlutterSprite at 10:45, 28 January 2021</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Counter&amp;diff=183&amp;oldid=prev"/>
		<updated>2021-01-28T10:45:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:45, 28 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While an incoming garbage attack can be mitigated by a large chain, a player in a position to do this may instead choose to '''Tank and Send''' - deliberately making a move that allows the incoming garbage to drop before setting off their own chain, ensuring that all of the garbage sent goes toward attacking the opponent rather than countering the incoming attack. This may be an advantageous strategy if a player is in a better position to deal with incoming garbage than their opponent, or if the amount of incoming garbage is comparatively small compared to the amount the player can send back. It is a much more dangerous strategy to employ in game modes such as [[Trash Attack]] where dropped garbage appears fully-formed, with a high likelihood of immediately interrupting chain setups.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While an incoming garbage attack can be mitigated by a large chain, a player in a position to do this may instead choose to '''Tank and Send''' - deliberately making a move that allows the incoming garbage to drop before setting off their own chain, ensuring that all of the garbage sent goes toward attacking the opponent rather than countering the incoming attack. This may be an advantageous strategy if a player is in a better position to deal with incoming garbage than their opponent, or if the amount of incoming garbage is comparatively small compared to the amount the player can send back. It is a much more dangerous strategy to employ in game modes such as [[Trash Attack]] where dropped garbage appears fully-formed, with a high likelihood of immediately interrupting chain setups.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
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  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game mechanics]]&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>FlutterSprite</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Counter&amp;diff=177&amp;oldid=prev</id>
		<title>FlutterSprite: Created page with &quot;When Garbage is queued on a player's board, but hasn't yet been placed on the playfield, it can be mitigated before it has a chance to drop. Queued garbage won't drop unti...&quot;</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Counter&amp;diff=177&amp;oldid=prev"/>
		<updated>2021-01-28T10:30:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;When &lt;a href=&quot;/mediawiki/index.php/Garbage&quot; title=&quot;Garbage&quot;&gt;Garbage&lt;/a&gt; is queued on a player&amp;#039;s board, but hasn&amp;#039;t yet been placed on the playfield, it can be mitigated before it has a chance to drop. Queued garbage won&amp;#039;t drop unti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;When [[Garbage]] is queued on a player's board, but hasn't yet been placed on the playfield, it can be mitigated before it has a chance to drop. Queued garbage won't drop until the player makes a move that does not result in clearing any [[Petal|petals]] - this allows a player with many clear opportunities available on their board to delay the impact of garbage by several moves.&lt;br /&gt;
&lt;br /&gt;
If any of these moves results in a clear that would send garbage to the opponent - such as a [[Chain]] - instead of sending garbage, it will reduce the player's own garbage queue by the amount that would otherwise be sent in addition to delaying its deployment. It's possible for small, successive chains to whittle down the impact of a large incoming garbage attack this way. If the queue is reduced to 0 , any excess garbage is sent to the opponent as normal.&lt;br /&gt;
&lt;br /&gt;
==== Strategy ====&lt;br /&gt;
&lt;br /&gt;
If two players make chains of similar sizes and execute them around the same time, they will typically cancel out, so a large garbage attack is most effective when the opponent doesn't have a chain set up to counter it.&lt;br /&gt;
&lt;br /&gt;
While an incoming garbage attack can be mitigated by a large chain, a player in a position to do this may instead choose to '''Tank and Send''' - deliberately making a move that allows the incoming garbage to drop before setting off their own chain, ensuring that all of the garbage sent goes toward attacking the opponent rather than countering the incoming attack. This may be an advantageous strategy if a player is in a better position to deal with incoming garbage than their opponent, or if the amount of incoming garbage is comparatively small compared to the amount the player can send back. It is a much more dangerous strategy to employ in game modes such as [[Trash Attack]] where dropped garbage appears fully-formed, with a high likelihood of immediately interrupting chain setups.&lt;/div&gt;</summary>
		<author><name>FlutterSprite</name></author>
		
	</entry>
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