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	<id>https://petalcrashers.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Trash_Attack</id>
	<title>Trash Attack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://petalcrashers.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Trash_Attack"/>
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	<updated>2026-04-09T02:49:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.10</generator>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Trash_Attack&amp;diff=295&amp;oldid=prev</id>
		<title>Zircean: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Trash_Attack&amp;diff=295&amp;oldid=prev"/>
		<updated>2021-07-06T16:39:37Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:39, 6 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the differences in garbage behavior with [[Tug-of-War]], many strategies for play in that mode become incredibly risky in Trash Attack. For example, playing with a full board (more than 55 petals) leaves you open to being overgrown by a comparatively small attack if it is well-timed. This is because of instant garbage, which means you can't accept garbage and then clear out space to continue playing before it spawns in.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because of the differences in garbage behavior with [[Tug-of-War]], many strategies for play in that mode become incredibly risky in Trash Attack. For example, playing with a full board (more than 55 petals) leaves you open to being overgrown by a comparatively small attack if it is well-timed. This is because of instant garbage, which means you can't accept garbage and then clear out space to continue playing before it spawns in.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instant garbage is generally much more likely to interrupt your plan when accepted. As a result, it is very important to be able to cancel garbage at any time, and keep alternate triggers for chains in case the intended trigger is blocked off by a sudden accept.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Instant garbage is generally much more likely to interrupt your plan when accepted. As a result, it is very important to be able to cancel garbage at any time, and keep alternate triggers for chains in case the intended trigger is blocked off by a sudden accept&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. [[double push|Double pushes]] should be avoided unless the player is certain they will not take garbage soon&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Color clear can be used to the player's advantage to spawn in petals of a desired color and complete chains. However, it can also make it harder to clear out your board if you spawn in petals but then no longer have other petals of the same color in the area to continue clearing.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Color clear can be used to the player's advantage to spawn in petals of a desired color and complete chains. However, it can also make it harder to clear out your board if you spawn in petals but then no longer have other petals of the same color in the area to continue clearing.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Trash_Attack&amp;diff=228&amp;oldid=prev</id>
		<title>Zircean at 18:53, 20 March 2021</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Trash_Attack&amp;diff=228&amp;oldid=prev"/>
		<updated>2021-03-20T18:53:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:53, 20 March 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Color clear can be used to the player's advantage to spawn in petals of a desired color and complete chains. However, it can also make it harder to clear out your board if you spawn in petals but then no longer have other petals of the same color in the area to continue clearing.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Color clear can be used to the player's advantage to spawn in petals of a desired color and complete chains. However, it can also make it harder to clear out your board if you spawn in petals but then no longer have other petals of the same color in the area to continue clearing.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game modes]]&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
	<entry>
		<id>https://petalcrashers.net/mediawiki/index.php?title=Trash_Attack&amp;diff=226&amp;oldid=prev</id>
		<title>Zircean: Created page with &quot;'''Trash Attack''' is a standard ruleset in Versus Mode.  In Trash Attack, there is no battle bar, and as such the only way to win is to overgrow your opponent. Be...&quot;</title>
		<link rel="alternate" type="text/html" href="https://petalcrashers.net/mediawiki/index.php?title=Trash_Attack&amp;diff=226&amp;oldid=prev"/>
		<updated>2021-03-20T18:46:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Trash Attack&amp;#039;&amp;#039;&amp;#039; is a standard ruleset in &lt;a href=&quot;/mediawiki/index.php/Versus_Mode&quot; title=&quot;Versus Mode&quot;&gt;Versus Mode&lt;/a&gt;.  In Trash Attack, there is no &lt;a href=&quot;/mediawiki/index.php/Battle_bar&quot; title=&quot;Battle bar&quot;&gt;battle bar&lt;/a&gt;, and as such the only way to win is to &lt;a href=&quot;/mediawiki/index.php/Overgrow&quot; title=&quot;Overgrow&quot;&gt;overgrow&lt;/a&gt; your opponent. Be...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Trash Attack''' is a standard ruleset in [[Versus Mode]].&lt;br /&gt;
&lt;br /&gt;
In Trash Attack, there is no [[battle bar]], and as such the only way to win is to [[overgrow]] your opponent. Because of this, ''escalation'' is also turned on, and after some time the amount of [[garbage]] begins to scale up, capping at a maximum of 3 times normal garbage. The garbage also drops instantly instead of being accepted as 4-turn spawners. Color clear is enabled for this mode as well, so garbage blocks that are cleared leave behind [[petal|petals]] of the same color as the bursting group that cleared the garbage.&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&lt;br /&gt;
Because of the differences in garbage behavior with [[Tug-of-War]], many strategies for play in that mode become incredibly risky in Trash Attack. For example, playing with a full board (more than 55 petals) leaves you open to being overgrown by a comparatively small attack if it is well-timed. This is because of instant garbage, which means you can't accept garbage and then clear out space to continue playing before it spawns in.&lt;br /&gt;
&lt;br /&gt;
Instant garbage is generally much more likely to interrupt your plan when accepted. As a result, it is very important to be able to cancel garbage at any time, and keep alternate triggers for chains in case the intended trigger is blocked off by a sudden accept.&lt;br /&gt;
&lt;br /&gt;
Color clear can be used to the player's advantage to spawn in petals of a desired color and complete chains. However, it can also make it harder to clear out your board if you spawn in petals but then no longer have other petals of the same color in the area to continue clearing.&lt;/div&gt;</summary>
		<author><name>Zircean</name></author>
		
	</entry>
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